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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-09-02 10:40:12 +0200
committerGitHub <noreply@github.com>2017-09-02 10:40:12 +0200
commit437fb12e1aa3135dc7fa336bd0a53036be649ce8 (patch)
treedf8288d031d4fdf06de7f8f717cb2eafd1c2854f /servers/physics/collision_solver_sw.cpp
parentded74dedefcb03fee1079d33f9688c2e401ea00e (diff)
parent9c63ab99f0a505b0f60079bb30cc453b4415fddc (diff)
Merge pull request #10877 from hpvb/fix-unitialized-variables
Fix use of unitialized variables
Diffstat (limited to 'servers/physics/collision_solver_sw.cpp')
-rw-r--r--servers/physics/collision_solver_sw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index c7f66cb7fc..7bef208237 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -271,7 +271,7 @@ bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A, const Tra
bool collided = false;
Vector3 closest;
- real_t closest_d;
+ real_t closest_d = 0;
for (int i = 0; i < support_count; i++) {