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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /servers/physics/collision_solver_sw.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* collision_solver_sw.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "collision_solver_sw.h"
+#include "collision_solver_sat.h"
+
+#include "gjk_epa.h"
+#include "collision_solver_sat.h"
+
+
+#define collision_solver sat_calculate_penetration
+//#define collision_solver gjk_epa_calculate_penetration
+
+
+bool CollisionSolverSW::solve_static_plane(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
+
+ const PlaneShapeSW *plane = static_cast<const PlaneShapeSW*>(p_shape_A);
+ if (p_shape_B->get_type()==PhysicsServer::SHAPE_PLANE)
+ return false;
+ Plane p = p_transform_A.xform(plane->get_plane());
+
+ static const int max_supports = 16;
+ Vector3 supports[max_supports];
+ int support_count;
+
+ p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(),max_supports,supports,support_count);
+
+ bool found=false;
+
+ for(int i=0;i<support_count;i++) {
+
+ supports[i] = p_transform_B.xform( supports[i] );
+ if (p.distance_to(supports[i])>=0)
+ continue;
+ found=true;
+
+ Vector3 support_A = p.project(supports[i]);
+
+ if (p_result_callback) {
+ if (p_swap_result)
+ p_result_callback(supports[i],support_A,p_userdata);
+ else
+ p_result_callback(support_A,supports[i],p_userdata);
+ }
+
+ }
+
+
+ return found;
+}
+
+bool CollisionSolverSW::solve_ray(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
+
+
+ const RayShapeSW *ray = static_cast<const RayShapeSW*>(p_shape_A);
+
+ Vector3 from = p_transform_A.origin;
+ Vector3 to = from+p_transform_A.basis.get_axis(2)*ray->get_length();
+ Vector3 support_A=to;
+
+ Transform ai = p_transform_B.affine_inverse();
+
+ from = ai.xform(from);
+ to = ai.xform(to);
+
+ Vector3 p,n;
+ if (!p_shape_B->intersect_segment(from,to,p,n))
+ return false;
+
+ Vector3 support_B=p_transform_B.xform(p);
+
+ if (p_result_callback) {
+ if (p_swap_result)
+ p_result_callback(support_B,support_A,p_userdata);
+ else
+ p_result_callback(support_A,support_B,p_userdata);
+ }
+ return true;
+}
+
+struct _ConcaveCollisionInfo {
+
+ const Transform *transform_A;
+ const ShapeSW *shape_A;
+ const Transform *transform_B;
+ CollisionSolverSW::CallbackResult result_callback;
+ void *userdata;
+ bool swap_result;
+ bool collided;
+ int aabb_tests;
+ int collisions;
+
+};
+
+void CollisionSolverSW::concave_callback(void *p_userdata, ShapeSW *p_convex) {
+
+
+ _ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo*)(p_userdata);
+ cinfo.aabb_tests++;
+
+ bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, p_convex,*cinfo.transform_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result );
+ if (!collided)
+ return;
+
+ cinfo.collided=true;
+ cinfo.collisions++;
+
+}
+
+bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
+
+
+ const ConcaveShapeSW *concave_B=static_cast<const ConcaveShapeSW*>(p_shape_B);
+
+ _ConcaveCollisionInfo cinfo;
+ cinfo.transform_A=&p_transform_A;
+ cinfo.shape_A=p_shape_A;
+ cinfo.transform_B=&p_transform_B;
+ cinfo.result_callback=p_result_callback;
+ cinfo.userdata=p_userdata;
+ cinfo.swap_result=p_swap_result;
+ cinfo.collided=false;
+ cinfo.collisions=0;
+
+ cinfo.aabb_tests=0;
+
+ Transform rel_transform = p_transform_A;
+ rel_transform.origin-=p_transform_B.origin;
+
+ //quickly compute a local AABB
+
+ AABB local_aabb;
+ for(int i=0;i<3;i++) {
+
+ Vector3 axis( p_transform_B.basis.get_axis(i) );
+ float axis_scale = 1.0/axis.length();
+ axis*=axis_scale;
+
+ float smin,smax;
+ p_shape_A->project_range(axis,rel_transform,smin,smax);
+ smin*=axis_scale;
+ smax*=axis_scale;
+
+ local_aabb.pos[i]=smin;
+ local_aabb.size[i]=smax-smin;
+ }
+
+ concave_B->cull(local_aabb,concave_callback,&cinfo);
+
+
+ return cinfo.collided;
+}
+
+
+bool CollisionSolverSW::solve_static(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,Vector3 *r_sep_axis) {
+
+
+ PhysicsServer::ShapeType type_A=p_shape_A->get_type();
+ PhysicsServer::ShapeType type_B=p_shape_B->get_type();
+ bool concave_A=p_shape_A->is_concave();
+ bool concave_B=p_shape_B->is_concave();
+
+ bool swap = false;
+
+ if (type_A>type_B) {
+ SWAP(type_A,type_B);
+ SWAP(concave_A,concave_B);
+ swap=true;
+ }
+
+ if (type_A==PhysicsServer::SHAPE_PLANE) {
+
+ if (type_B==PhysicsServer::SHAPE_PLANE)
+ return false;
+ if (type_B==PhysicsServer::SHAPE_RAY) {
+ return false;
+ }
+
+ if (swap) {
+ return solve_static_plane(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true);
+ } else {
+ return solve_static_plane(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false);
+ }
+
+ } else if (type_A==PhysicsServer::SHAPE_RAY) {
+
+ if (type_B==PhysicsServer::SHAPE_RAY)
+ return false;
+
+ if (swap) {
+ return solve_ray(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true);
+ } else {
+ return solve_ray(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false);
+ }
+
+ } else if (concave_B) {
+
+
+ if (concave_A)
+ return false;
+
+ if (!swap)
+ return solve_concave(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false);
+ else
+ return solve_concave(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true);
+
+
+
+ } else {
+
+ return collision_solver(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback,p_userdata,false,r_sep_axis);
+ }
+
+
+ return false;
+}