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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-02-26 20:10:54 +0100
committerGitHub <noreply@github.com>2017-02-26 20:10:54 +0100
commitf13e87e25799aafa4462779650c7d6222c782b31 (patch)
treeb28e5eed3cba37a72eabcf6eb849852275624a48 /servers/physics/collision_solver_sat.h
parenta23e062c281292b75083c71a0a1deb03cb57c788 (diff)
parenteae94ba1c87718c95768f90cda95cf665c77a362 (diff)
Merge pull request #7802 from tagcup/physics_64bit
Use real_t as floating point type in physics code.
Diffstat (limited to 'servers/physics/collision_solver_sat.h')
-rw-r--r--servers/physics/collision_solver_sat.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h
index 60387a978d..15fe7dc34a 100644
--- a/servers/physics/collision_solver_sat.h
+++ b/servers/physics/collision_solver_sat.h
@@ -32,6 +32,6 @@
#include "collision_solver_sw.h"
-bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector3* r_prev_axis=NULL,float p_margin_a=0,float p_margin_b=0);
+bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector3* r_prev_axis=NULL,real_t p_margin_a=0,real_t p_margin_b=0);
#endif // COLLISION_SOLVER_SAT_H