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authorFerenc Arn <tagcup@yahoo.com>2017-02-13 17:25:05 -0600
committerFerenc Arn <tagcup@yahoo.com>2017-02-13 17:42:02 -0600
commiteae94ba1c87718c95768f90cda95cf665c77a362 (patch)
treeb620b063c4ea7e4dd86a07c46ace8373dd55dc78 /servers/physics/collision_solver_sat.h
parent55dc24f75313071db00d6281bb3255da60d7fa82 (diff)
Use real_t as floating point type in physics code.
This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528. Covers physics, physics/joints and physics_2d code. Also removed matrixToEulerXYZ function in favor of Basis::get_euler.
Diffstat (limited to 'servers/physics/collision_solver_sat.h')
-rw-r--r--servers/physics/collision_solver_sat.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h
index 60387a978d..15fe7dc34a 100644
--- a/servers/physics/collision_solver_sat.h
+++ b/servers/physics/collision_solver_sat.h
@@ -32,6 +32,6 @@
#include "collision_solver_sw.h"
-bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector3* r_prev_axis=NULL,float p_margin_a=0,float p_margin_b=0);
+bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector3* r_prev_axis=NULL,real_t p_margin_a=0,real_t p_margin_b=0);
#endif // COLLISION_SOLVER_SAT_H