diff options
author | Mariano Javier Suligoy <marianognu.easyrpg@gmail.com> | 2015-08-30 19:39:36 -0300 |
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committer | Mariano Javier Suligoy <marianognu.easyrpg@gmail.com> | 2015-08-30 19:39:36 -0300 |
commit | 553edf1f250f34ca0ef0703b13b4d601f609e491 (patch) | |
tree | 54e7cbf1ed368a872441ef6efc2fa2c027c45c89 /servers/physics/body_sw.h | |
parent | 680402cebf63066abcc93e7e8035e457c6305874 (diff) | |
parent | 2d8866574dd2c06ac03e7055642b917a0a3c6dac (diff) |
Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
# scene/gui/spin_box.cpp
# scene/gui/tree.cpp
Diffstat (limited to 'servers/physics/body_sw.h')
-rw-r--r-- | servers/physics/body_sw.h | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index 6491ba8f18..66d814bfd1 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -50,6 +50,10 @@ class BodySW : public CollisionObjectSW { real_t bounce; real_t friction; + real_t linear_damp; + real_t angular_damp; + real_t gravity_scale; + PhysicsServer::BodyAxisLock axis_lock; real_t _inv_mass; @@ -57,13 +61,16 @@ class BodySW : public CollisionObjectSW { Matrix3 _inv_inertia_tensor; Vector3 gravity; - real_t density; real_t still_time; Vector3 applied_force; Vector3 applied_torque; + float area_angular_damp; + float area_linear_damp; + + SelfList<BodySW> active_list; SelfList<BodySW> inertia_update_list; SelfList<BodySW> direct_state_query_list; @@ -233,7 +240,6 @@ public: _FORCE_INLINE_ Matrix3 get_inv_inertia_tensor() const { return _inv_inertia_tensor; } _FORCE_INLINE_ real_t get_friction() const { return friction; } _FORCE_INLINE_ Vector3 get_gravity() const { return gravity; } - _FORCE_INLINE_ real_t get_density() const { return density; } _FORCE_INLINE_ real_t get_bounce() const { return bounce; } _FORCE_INLINE_ void set_axis_lock(PhysicsServer::BodyAxisLock p_lock) { axis_lock=p_lock; } @@ -335,8 +341,9 @@ public: BodySW *body; real_t step; - virtual Vector3 get_total_gravity() const { return body->get_gravity(); } // get gravity vector working on this body space/area - virtual float get_total_density() const { return body->get_density(); } // get density of this body space/area + virtual Vector3 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area + virtual float get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area + virtual float get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area virtual float get_inverse_mass() const { return body->get_inv_mass(); } // get the mass virtual Vector3 get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space |