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authorJuan Linietsky <reduzio@gmail.com>2015-10-17 10:30:08 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-10-17 10:30:08 -0300
commit63033aa646f7a49fbcecbc8cc30077cf268be10c (patch)
tree80ccf1aed83e6c4d3ed1db2e1d2c0258090f7339 /servers/physics/body_pair_sw.cpp
parentab22203791489df160c36a29a3cd8aa8b32bec04 (diff)
parent0d2b28377f1257af039c088f30c11aa0d12cc695 (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
Diffstat (limited to 'servers/physics/body_pair_sw.cpp')
-rw-r--r--servers/physics/body_pair_sw.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index da4c1b48d8..7eab9eb86d 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -194,7 +194,6 @@ bool BodyPairSW::_test_ccd(float p_step,BodySW *p_A, int p_shape_A,const Transfo
//cast a segment from support in motion normal, in the same direction of motion by motion length
//support is the worst case collision point, so real collision happened before
- int a;
Vector3 s=p_A->get_shape(p_shape_A)->get_support(p_xform_A.basis.xform(mnormal).normalized());
Vector3 from = p_xform_A.xform(s);
Vector3 to = from + motion;