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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-08-19 18:15:50 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-08-19 18:18:13 +0200
commitd1539db2c6e42b4425adb8f8373eda155bc8b735 (patch)
tree08ef518e16533de75e82b90f5679c377986920f0 /servers/physics/area_sw.cpp
parentcce148b0242836b5c32a7fa6c39013a2fc1c9eff (diff)
Fix WebSocketServer relaying message 2 times.
The WebSocketMultiplayerPeer was relaying the same message two times, both in _server_relay and _process_multiplayer (which was only supposed to store the packet, given the server was one of the destination). _process_multiplayer now only store the packet, and calls _server_relay which will relay the message to other clients if needed.
Diffstat (limited to 'servers/physics/area_sw.cpp')
0 files changed, 0 insertions, 0 deletions