diff options
author | Andrea Catania <info@andreacatania.com> | 2020-01-10 12:22:34 +0100 |
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committer | Andrea Catania <info@andreacatania.com> | 2020-02-10 14:38:52 +0100 |
commit | e6be3f68da4b88cb0c7d8c7464916235c73e1f92 (patch) | |
tree | 2e65162fd1937df8b4dcd80900dd5b9b4aac58d1 /servers/navigation_2d_server.cpp | |
parent | 8cd5102c65269f1ec4968627ca71df550954d914 (diff) |
- Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.
This work has been kindly sponsored by IMVU.
Diffstat (limited to 'servers/navigation_2d_server.cpp')
-rw-r--r-- | servers/navigation_2d_server.cpp | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/servers/navigation_2d_server.cpp b/servers/navigation_2d_server.cpp new file mode 100644 index 0000000000..6df308d046 --- /dev/null +++ b/servers/navigation_2d_server.cpp @@ -0,0 +1,218 @@ +/*************************************************************************/ +/* navigation_2d_server.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "servers/navigation_2d_server.h" +#include "core/math/transform.h" +#include "core/math/transform_2d.h" +#include "servers/navigation_server.h" + +/** + @author AndreaCatania +*/ + +Navigation2DServer *Navigation2DServer::singleton = NULL; + +#define FORWARD_0_C(FUNC_NAME) \ + Navigation2DServer::FUNC_NAME() \ + const { \ + return NavigationServer::get_singleton()->FUNC_NAME(); \ + } + +#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \ + Navigation2DServer::FUNC_NAME(T_0 D_0) { \ + return NavigationServer::get_singleton_mut()->FUNC_NAME(CONV_0(D_0)); \ + } + +#define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \ + Navigation2DServer::FUNC_NAME(T_0 D_0) \ + const { \ + return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0)); \ + } + +#define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \ + Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1) \ + const { \ + return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \ + } + +#define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \ + Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \ + const { \ + return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3))); \ + } + +#define FORWARD_4_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \ + Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \ + const { \ + return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \ + } + +RID rid_to_rid(const RID d) { + return d; +} +bool bool_to_bool(const bool d) { + return d; +} +int int_to_int(const int d) { + return d; +} +real_t real_to_real(const real_t d) { + return d; +} +Vector3 v2_to_v3(const Vector2 d) { + return Vector3(d.x, 0.0, d.y); +} +Vector2 v3_to_v2(const Vector3 &d) { + return Vector2(d.x, d.z); +} +Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) { + Vector<Vector2> nd; + nd.resize(d.size()); + for (int i(0); i < nd.size(); i++) { + nd.write[i] = v3_to_v2(d[i]); + } + return nd; +} +Transform trf2_to_trf3(const Transform2D &d) { + Vector3 o(v2_to_v3(d.get_origin())); + Basis b; + b.rotate(Vector3(0, 1, 0), d.get_rotation()); + return Transform(b, o); +} +Object *obj_to_obj(Object *d) { + return d; +} +StringName sn_to_sn(StringName &d) { + return d; +} +Variant var_to_var(Variant &d) { + return d; +} +Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) { + if (d.is_valid()) { + return d->get_mesh(); + } else { + return Ref<NavigationMesh>(); + } +} + +void Navigation2DServer::_bind_methods() { + ClassDB::bind_method(D_METHOD("map_create"), &Navigation2DServer::map_create); + ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &Navigation2DServer::map_set_active); + ClassDB::bind_method(D_METHOD("map_is_active", "nap"), &Navigation2DServer::map_is_active); + ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &Navigation2DServer::map_set_cell_size); + ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &Navigation2DServer::map_get_cell_size); + ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &Navigation2DServer::map_set_edge_connection_margin); + ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &Navigation2DServer::map_get_edge_connection_margin); + ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &Navigation2DServer::map_get_path); + + ClassDB::bind_method(D_METHOD("region_create"), &Navigation2DServer::region_create); + ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &Navigation2DServer::region_set_map); + ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &Navigation2DServer::region_set_transform); + ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &Navigation2DServer::region_set_navpoly); + + ClassDB::bind_method(D_METHOD("agent_create"), &Navigation2DServer::agent_create); + ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &Navigation2DServer::agent_set_map); + ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &Navigation2DServer::agent_set_neighbor_dist); + ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &Navigation2DServer::agent_set_max_neighbors); + ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &Navigation2DServer::agent_set_time_horizon); + ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &Navigation2DServer::agent_set_radius); + ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &Navigation2DServer::agent_set_max_speed); + ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &Navigation2DServer::agent_set_velocity); + ClassDB::bind_method(D_METHOD("agent_set_velocity_target", "agent", "target_velocity"), &Navigation2DServer::agent_set_target_velocity); + ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &Navigation2DServer::agent_set_position); + ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &Navigation2DServer::agent_is_map_changed); + ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &Navigation2DServer::agent_set_callback, DEFVAL(Variant())); + + ClassDB::bind_method(D_METHOD("free", "object"), &Navigation2DServer::free); +} + +Navigation2DServer::Navigation2DServer() { + singleton = this; +} + +Navigation2DServer::~Navigation2DServer() { + singleton = NULL; +} + +RID FORWARD_0_C(map_create); + +void FORWARD_2_C(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool); + +bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid); + +void FORWARD_2_C(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real); +real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid); + +void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real); +real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid); + +Vector<Vector2> FORWARD_4_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool); + +RID FORWARD_0_C(region_create); +void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid); + +void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3); + +void Navigation2DServer::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const { + NavigationServer::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh)); +} + +RID Navigation2DServer::agent_create() const { + RID agent = NavigationServer::get_singleton()->agent_create(); + NavigationServer::get_singleton()->agent_set_ignore_y(agent, true); + return agent; +} + +void FORWARD_2_C(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid); + +void FORWARD_2_C(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real); + +void FORWARD_2_C(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int); + +void FORWARD_2_C(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real); + +void FORWARD_2_C(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real); + +void FORWARD_2_C(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real); + +void FORWARD_2_C(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3); + +void FORWARD_2_C(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3); + +void FORWARD_2_C(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3); + +void FORWARD_2_C(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool); + +bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid); + +void FORWARD_4_C(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata, rid_to_rid, obj_to_obj, sn_to_sn, var_to_var); + +void FORWARD_1_C(free, RID, p_object, rid_to_rid); |