diff options
author | reduz <reduzio@gmail.com> | 2022-06-17 00:55:19 +0200 |
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committer | reduz <reduzio@gmail.com> | 2022-06-21 11:28:47 +0200 |
commit | 5786516d4d6b517e6a28aec191f944aecf2f544d (patch) | |
tree | 8a79324296035a7aa8b7802d610596912b7c1642 /servers/movie_writer/movie_writer_mjpeg.h | |
parent | 362f53ff02c381ea94640baa16e84e6f6956efef (diff) |
Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
Diffstat (limited to 'servers/movie_writer/movie_writer_mjpeg.h')
-rw-r--r-- | servers/movie_writer/movie_writer_mjpeg.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/servers/movie_writer/movie_writer_mjpeg.h b/servers/movie_writer/movie_writer_mjpeg.h new file mode 100644 index 0000000000..822bedfedf --- /dev/null +++ b/servers/movie_writer/movie_writer_mjpeg.h @@ -0,0 +1,73 @@ +/*************************************************************************/ +/* movie_writer_mjpeg.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MOVIE_WRITER_MJPEG_H +#define MOVIE_WRITER_MJPEG_H + +#include "servers/movie_writer/movie_writer.h" + +class MovieWriterMJPEG : public MovieWriter { + GDCLASS(MovieWriterMJPEG, MovieWriter) + + uint32_t mix_rate = 48000; + AudioServer::SpeakerMode speaker_mode = AudioServer::SPEAKER_MODE_STEREO; + String base_path; + uint32_t frame_count = 0; + uint32_t fps = 0; + float quality = 0.75; + + uint32_t audio_block_size = 0; + + Vector<uint32_t> jpg_frame_sizes; + + uint64_t total_frames_ofs = 0; + uint64_t total_frames_ofs2 = 0; + uint64_t total_frames_ofs3 = 0; + uint64_t total_audio_frames_ofs4 = 0; + uint64_t movi_data_ofs = 0; + + Ref<FileAccess> f; + +protected: + virtual uint32_t get_audio_mix_rate() const override; + virtual AudioServer::SpeakerMode get_audio_speaker_mode() const override; + virtual void get_supported_extensions(List<String> *r_extensions) const override; + + virtual Error write_begin(const Size2i &p_movie_size, uint32_t p_fps, const String &p_base_path) override; + virtual Error write_frame(const Ref<Image> &p_image, const int32_t *p_audio_data) override; + virtual void write_end() override; + + virtual bool handles_file(const String &p_path) const override; + +public: + MovieWriterMJPEG(); +}; + +#endif // MOVIE_WRITER_AVIJPEG_H |