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authorRémi Verschelde <rverschelde@gmail.com>2022-04-04 15:06:57 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-04-04 19:49:50 +0200
commitf8ab79e68af20e18e1d868b64d6dfd0c429bc554 (patch)
treea9d2df2e2df939c189135b1c36a01e06b37b80b2 /servers/extensions
parent53317bbe146dd19a919685df8d846c55568daba1 (diff)
Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
Diffstat (limited to 'servers/extensions')
-rw-r--r--servers/extensions/physics_server_3d_extension.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
index 77e867a05a..ce6bed41c9 100644
--- a/servers/extensions/physics_server_3d_extension.h
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -193,7 +193,7 @@ typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision
typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult;
struct PhysicsServer3DExtensionStateCallback {
- void *instance;
+ void *instance = nullptr;
void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state);
};