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authorRicardo Buring <ricardo.buring@gmail.com>2022-09-04 10:32:21 +0200
committerRicardo Buring <ricardo.buring@gmail.com>2022-09-04 12:04:08 +0200
commitd22ff48b3d34c805a6328fa5b615f1ac586d3090 (patch)
tree81d193674a7ab095f609ca9339ae10a076945551 /servers/extensions
parentecb89bfbd5b8d4903e2e0b480c2fff934a14051e (diff)
Create GDExtension classes for PhysicsServer2D
This allows a 2D physics server created entirely from GDExtension. Based on the structure of PhysicsServer3DExtension by reduz.
Diffstat (limited to 'servers/extensions')
-rw-r--r--servers/extensions/physics_server_2d_extension.cpp294
-rw-r--r--servers/extensions/physics_server_2d_extension.h462
2 files changed, 756 insertions, 0 deletions
diff --git a/servers/extensions/physics_server_2d_extension.cpp b/servers/extensions/physics_server_2d_extension.cpp
new file mode 100644
index 0000000000..2ef4cd3352
--- /dev/null
+++ b/servers/extensions/physics_server_2d_extension.cpp
@@ -0,0 +1,294 @@
+/*************************************************************************/
+/* physics_server_2d_extension.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "physics_server_2d_extension.h"
+
+bool PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query(const RID &p_body) const {
+ return exclude && exclude->has(p_body);
+}
+
+thread_local const HashSet<RID> *PhysicsDirectSpaceState2DExtension::exclude = nullptr;
+
+void PhysicsDirectSpaceState2DExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "result");
+ GDVIRTUAL_BIND(_intersect_point, "position", "canvas_instance_id", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
+ GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result", "max_results");
+ GDVIRTUAL_BIND(_cast_motion, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "closest_safe", "closest_unsafe");
+ GDVIRTUAL_BIND(_collide_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results", "result_count");
+ GDVIRTUAL_BIND(_rest_info, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "rest_info");
+}
+
+PhysicsDirectSpaceState2DExtension::PhysicsDirectSpaceState2DExtension() {
+}
+
+void PhysicsDirectBodyState2DExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_get_total_gravity);
+ GDVIRTUAL_BIND(_get_total_linear_damp);
+ GDVIRTUAL_BIND(_get_total_angular_damp);
+
+ GDVIRTUAL_BIND(_get_center_of_mass);
+ GDVIRTUAL_BIND(_get_center_of_mass_local);
+ GDVIRTUAL_BIND(_get_inverse_mass);
+ GDVIRTUAL_BIND(_get_inverse_inertia);
+
+ GDVIRTUAL_BIND(_set_linear_velocity, "velocity");
+ GDVIRTUAL_BIND(_get_linear_velocity);
+
+ GDVIRTUAL_BIND(_set_angular_velocity, "velocity");
+ GDVIRTUAL_BIND(_get_angular_velocity);
+
+ GDVIRTUAL_BIND(_set_transform, "transform");
+ GDVIRTUAL_BIND(_get_transform);
+
+ GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position");
+
+ GDVIRTUAL_BIND(_apply_central_impulse, "impulse");
+ GDVIRTUAL_BIND(_apply_impulse, "impulse", "position");
+ GDVIRTUAL_BIND(_apply_torque_impulse, "impulse");
+
+ GDVIRTUAL_BIND(_apply_central_force, "force");
+ GDVIRTUAL_BIND(_apply_force, "force", "position");
+ GDVIRTUAL_BIND(_apply_torque, "torque");
+
+ GDVIRTUAL_BIND(_add_constant_central_force, "force");
+ GDVIRTUAL_BIND(_add_constant_force, "force", "position");
+ GDVIRTUAL_BIND(_add_constant_torque, "torque");
+
+ GDVIRTUAL_BIND(_set_constant_force, "force");
+ GDVIRTUAL_BIND(_get_constant_force);
+
+ GDVIRTUAL_BIND(_set_constant_torque, "torque");
+ GDVIRTUAL_BIND(_get_constant_torque);
+
+ GDVIRTUAL_BIND(_set_sleep_state, "enabled");
+ GDVIRTUAL_BIND(_is_sleeping);
+
+ GDVIRTUAL_BIND(_get_contact_count);
+
+ GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx");
+
+ GDVIRTUAL_BIND(_get_step);
+ GDVIRTUAL_BIND(_integrate_forces);
+
+ GDVIRTUAL_BIND(_get_space_state);
+}
+
+PhysicsDirectBodyState2DExtension::PhysicsDirectBodyState2DExtension() {
+}
+
+thread_local const HashSet<RID> *PhysicsServer2DExtension::exclude_bodies = nullptr;
+thread_local const HashSet<ObjectID> *PhysicsServer2DExtension::exclude_objects = nullptr;
+
+bool PhysicsServer2DExtension::body_test_motion_is_excluding_body(RID p_body) const {
+ return exclude_bodies && exclude_bodies->has(p_body);
+}
+
+bool PhysicsServer2DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const {
+ return exclude_objects && exclude_objects->has(p_object);
+}
+
+void PhysicsServer2DExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_world_boundary_shape_create);
+ GDVIRTUAL_BIND(_separation_ray_shape_create);
+ GDVIRTUAL_BIND(_segment_shape_create);
+ GDVIRTUAL_BIND(_circle_shape_create);
+ GDVIRTUAL_BIND(_rectangle_shape_create);
+ GDVIRTUAL_BIND(_capsule_shape_create);
+ GDVIRTUAL_BIND(_convex_polygon_shape_create);
+ GDVIRTUAL_BIND(_concave_polygon_shape_create);
+
+ GDVIRTUAL_BIND(_shape_set_data, "shape", "data");
+
+ GDVIRTUAL_BIND(_shape_get_type, "shape");
+ GDVIRTUAL_BIND(_shape_get_data, "shape");
+
+ GDVIRTUAL_BIND(_space_create);
+ GDVIRTUAL_BIND(_space_set_active, "space", "active");
+ GDVIRTUAL_BIND(_space_is_active, "space");
+ GDVIRTUAL_BIND(_space_set_param, "space", "param", "value");
+ GDVIRTUAL_BIND(_space_get_param, "space", "param");
+ GDVIRTUAL_BIND(_space_get_direct_state, "space");
+
+ GDVIRTUAL_BIND(_area_create);
+ GDVIRTUAL_BIND(_area_set_space, "area", "space");
+ GDVIRTUAL_BIND(_area_get_space, "area");
+
+ GDVIRTUAL_BIND(_area_add_shape, "area", "shape", "transform", "disabled");
+ GDVIRTUAL_BIND(_area_set_shape, "area", "shape_idx", "shape");
+ GDVIRTUAL_BIND(_area_set_shape_transform, "area", "shape_idx", "transform");
+ GDVIRTUAL_BIND(_area_set_shape_disabled, "area", "shape_idx", "disabled");
+
+ GDVIRTUAL_BIND(_area_get_shape_count, "area");
+ GDVIRTUAL_BIND(_area_get_shape, "area", "shape_idx");
+ GDVIRTUAL_BIND(_area_get_shape_transform, "area", "shape_idx");
+
+ GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx");
+ GDVIRTUAL_BIND(_area_clear_shapes, "area");
+
+ GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
+ GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
+
+ GDVIRTUAL_BIND(_area_set_param, "area", "param", "value");
+ GDVIRTUAL_BIND(_area_set_transform, "area", "transform");
+
+ GDVIRTUAL_BIND(_area_get_param, "area", "param");
+ GDVIRTUAL_BIND(_area_get_transform, "area");
+
+ GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
+ GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
+
+ GDVIRTUAL_BIND(_area_attach_canvas_instance_id, "area", "id");
+ GDVIRTUAL_BIND(_area_get_canvas_instance_id, "area");
+
+ GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback");
+ GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback");
+ GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
+
+ GDVIRTUAL_BIND(_body_create);
+
+ GDVIRTUAL_BIND(_body_set_space, "body", "space");
+ GDVIRTUAL_BIND(_body_get_space, "body");
+
+ GDVIRTUAL_BIND(_body_set_mode, "body", "mode");
+ GDVIRTUAL_BIND(_body_get_mode, "body");
+
+ GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled");
+ GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape");
+ GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform");
+
+ GDVIRTUAL_BIND(_body_get_shape_count, "body");
+ GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx");
+ GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx");
+
+ GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx");
+ GDVIRTUAL_BIND(_body_clear_shapes, "body");
+
+ GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled");
+ GDVIRTUAL_BIND(_body_set_shape_as_one_way_collision, "body", "shape_idx", "enable", "margin");
+
+ GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id");
+ GDVIRTUAL_BIND(_body_get_object_instance_id, "body");
+
+ GDVIRTUAL_BIND(_body_attach_canvas_instance_id, "body", "id");
+ GDVIRTUAL_BIND(_body_get_canvas_instance_id, "body");
+
+ GDVIRTUAL_BIND(_body_set_continuous_collision_detection_mode, "body", "mode");
+ GDVIRTUAL_BIND(_body_get_continuous_collision_detection_mode, "body");
+
+ GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer");
+ GDVIRTUAL_BIND(_body_get_collision_layer, "body");
+
+ GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask");
+ GDVIRTUAL_BIND(_body_get_collision_mask, "body");
+
+ GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority");
+ GDVIRTUAL_BIND(_body_get_collision_priority, "body");
+
+ GDVIRTUAL_BIND(_body_set_param, "body", "param", "value");
+ GDVIRTUAL_BIND(_body_get_param, "body", "param");
+
+ GDVIRTUAL_BIND(_body_reset_mass_properties, "body");
+
+ GDVIRTUAL_BIND(_body_set_state, "body", "state", "value");
+ GDVIRTUAL_BIND(_body_get_state, "body", "state");
+
+ GDVIRTUAL_BIND(_body_apply_central_impulse, "body", "impulse");
+ GDVIRTUAL_BIND(_body_apply_torque_impulse, "body", "impulse");
+ GDVIRTUAL_BIND(_body_apply_impulse, "body", "impulse", "position");
+
+ GDVIRTUAL_BIND(_body_apply_central_force, "body", "force");
+ GDVIRTUAL_BIND(_body_apply_force, "body", "force", "position");
+ GDVIRTUAL_BIND(_body_apply_torque, "body", "torque");
+
+ GDVIRTUAL_BIND(_body_add_constant_central_force, "body", "force");
+ GDVIRTUAL_BIND(_body_add_constant_force, "body", "force", "position");
+ GDVIRTUAL_BIND(_body_add_constant_torque, "body", "torque");
+
+ GDVIRTUAL_BIND(_body_set_constant_force, "body", "force");
+ GDVIRTUAL_BIND(_body_get_constant_force, "body");
+
+ GDVIRTUAL_BIND(_body_set_constant_torque, "body", "torque");
+ GDVIRTUAL_BIND(_body_get_constant_torque, "body");
+
+ GDVIRTUAL_BIND(_body_set_axis_velocity, "body", "axis_velocity");
+
+ GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body");
+ GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body");
+
+ GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount");
+ GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body");
+
+ GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable");
+ GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body");
+
+ GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata");
+
+ GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "collide_separation_ray", "recovery_as_collision", "result");
+
+ GDVIRTUAL_BIND(_body_get_direct_state, "body");
+
+ GDVIRTUAL_BIND(_joint_create);
+ GDVIRTUAL_BIND(_joint_clear, "joint");
+
+ GDVIRTUAL_BIND(_joint_set_param, "joint", "param", "value");
+ GDVIRTUAL_BIND(_joint_get_param, "joint", "param");
+
+ GDVIRTUAL_BIND(_joint_make_pin, "joint", "anchor", "body_a", "body_b");
+ GDVIRTUAL_BIND(_joint_make_groove, "joint", "a_groove1", "a_groove2", "b_anchor", "body_a", "body_b");
+ GDVIRTUAL_BIND(_joint_make_damped_spring, "joint", "anchor_a", "anchor_b", "body_a", "body_b");
+
+ GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value");
+ GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param");
+
+ GDVIRTUAL_BIND(_damped_spring_joint_set_param, "joint", "param", "value");
+ GDVIRTUAL_BIND(_damped_spring_joint_get_param, "joint", "param");
+
+ GDVIRTUAL_BIND(_joint_get_type, "joint");
+
+ GDVIRTUAL_BIND(_free_rid, "rid");
+
+ GDVIRTUAL_BIND(_set_active, "active");
+
+ GDVIRTUAL_BIND(_get_process_info, "process_info");
+}
+
+PhysicsServer2DExtension::PhysicsServer2DExtension() {
+}
+
+PhysicsServer2DExtension::~PhysicsServer2DExtension() {
+}
diff --git a/servers/extensions/physics_server_2d_extension.h b/servers/extensions/physics_server_2d_extension.h
new file mode 100644
index 0000000000..4c83664b14
--- /dev/null
+++ b/servers/extensions/physics_server_2d_extension.h
@@ -0,0 +1,462 @@
+/*************************************************************************/
+/* physics_server_2d_extension.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PHYSICS_SERVER_2D_EXTENSION_H
+#define PHYSICS_SERVER_2D_EXTENSION_H
+
+#include "core/extension/ext_wrappers.gen.inc"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
+#include "core/variant/native_ptr.h"
+#include "core/variant/type_info.h"
+#include "core/variant/typed_array.h"
+#include "servers/physics_server_2d.h"
+
+class PhysicsDirectBodyState2DExtension : public PhysicsDirectBodyState2D {
+ GDCLASS(PhysicsDirectBodyState2DExtension, PhysicsDirectBodyState2D);
+
+protected:
+ static void _bind_methods();
+
+public:
+ // The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
+
+ EXBIND0RC(Vector2, get_total_gravity)
+ EXBIND0RC(real_t, get_total_angular_damp)
+ EXBIND0RC(real_t, get_total_linear_damp)
+
+ EXBIND0RC(Vector2, get_center_of_mass)
+ EXBIND0RC(Vector2, get_center_of_mass_local)
+ EXBIND0RC(real_t, get_inverse_mass)
+ EXBIND0RC(real_t, get_inverse_inertia)
+
+ EXBIND1(set_linear_velocity, const Vector2 &)
+ EXBIND0RC(Vector2, get_linear_velocity)
+
+ EXBIND1(set_angular_velocity, real_t)
+ EXBIND0RC(real_t, get_angular_velocity)
+
+ EXBIND1(set_transform, const Transform2D &)
+ EXBIND0RC(Transform2D, get_transform)
+
+ EXBIND1RC(Vector2, get_velocity_at_local_position, const Vector2 &)
+
+ EXBIND1(apply_central_impulse, const Vector2 &)
+ EXBIND1(apply_torque_impulse, real_t)
+ EXBIND2(apply_impulse, const Vector2 &, const Vector2 &)
+
+ EXBIND1(apply_central_force, const Vector2 &)
+ EXBIND2(apply_force, const Vector2 &, const Vector2 &)
+ EXBIND1(apply_torque, real_t)
+
+ EXBIND1(add_constant_central_force, const Vector2 &)
+ EXBIND2(add_constant_force, const Vector2 &, const Vector2 &)
+ EXBIND1(add_constant_torque, real_t)
+
+ EXBIND1(set_constant_force, const Vector2 &)
+ EXBIND0RC(Vector2, get_constant_force)
+
+ EXBIND1(set_constant_torque, real_t)
+ EXBIND0RC(real_t, get_constant_torque)
+
+ EXBIND1(set_sleep_state, bool)
+ EXBIND0RC(bool, is_sleeping)
+
+ EXBIND0RC(int, get_contact_count)
+
+ EXBIND1RC(Vector2, get_contact_local_position, int)
+ EXBIND1RC(Vector2, get_contact_local_normal, int)
+ EXBIND1RC(int, get_contact_local_shape, int)
+
+ EXBIND1RC(RID, get_contact_collider, int)
+ EXBIND1RC(Vector2, get_contact_collider_position, int)
+ EXBIND1RC(ObjectID, get_contact_collider_id, int)
+ EXBIND1RC(Object *, get_contact_collider_object, int)
+ EXBIND1RC(int, get_contact_collider_shape, int)
+ EXBIND1RC(Vector2, get_contact_collider_velocity_at_position, int)
+
+ EXBIND0RC(real_t, get_step)
+ EXBIND0(integrate_forces)
+
+ EXBIND0R(PhysicsDirectSpaceState2D *, get_space_state)
+
+ PhysicsDirectBodyState2DExtension();
+};
+
+typedef PhysicsDirectSpaceState2D::RayResult PhysicsServer2DExtensionRayResult;
+typedef PhysicsDirectSpaceState2D::ShapeResult PhysicsServer2DExtensionShapeResult;
+typedef PhysicsDirectSpaceState2D::ShapeRestInfo PhysicsServer2DExtensionShapeRestInfo;
+
+GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionRayResult)
+GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeResult)
+GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeRestInfo)
+
+class PhysicsDirectSpaceState2DExtension : public PhysicsDirectSpaceState2D {
+ GDCLASS(PhysicsDirectSpaceState2DExtension, PhysicsDirectSpaceState2D);
+
+ thread_local static const HashSet<RID> *exclude;
+
+protected:
+ static void _bind_methods();
+ bool is_body_excluded_from_query(const RID &p_body) const;
+
+ GDVIRTUAL7R(bool, _intersect_ray, const Vector2 &, const Vector2 &, uint32_t, bool, bool, bool, GDNativePtr<PhysicsServer2DExtensionRayResult>)
+ GDVIRTUAL7R(int, _intersect_point, const Vector2 &, ObjectID, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeResult>, int)
+ GDVIRTUAL9R(int, _intersect_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeResult>, int)
+ GDVIRTUAL9R(bool, _cast_motion, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<real_t>, GDNativePtr<real_t>)
+ GDVIRTUAL10R(bool, _collide_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<Vector2>, int, GDNativePtr<int>)
+ GDVIRTUAL8R(bool, _rest_info, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeRestInfo>)
+
+public:
+ virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, &r_result, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
+ exclude = &p_parameters.exclude;
+ int ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_intersect_point, p_parameters.position, p_parameters.canvas_instance_id, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
+ exclude = &p_parameters.exclude;
+ int ret = 0;
+ GDVIRTUAL_REQUIRED_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret);
+ exclude = nullptr;
+ return ret;
+ }
+
+ PhysicsDirectSpaceState2DExtension();
+};
+
+typedef PhysicsServer2D::MotionResult PhysicsServer2DExtensionMotionResult;
+
+struct PhysicsServer2DExtensionStateCallback {
+ void *instance = nullptr;
+ void (*callback)(void *p_instance, PhysicsDirectBodyState2D *p_state);
+};
+
+GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionMotionResult)
+GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionStateCallback)
+
+class PhysicsServer2DExtension : public PhysicsServer2D {
+ GDCLASS(PhysicsServer2DExtension, PhysicsServer2D);
+
+protected:
+ static void _bind_methods();
+
+ GDVIRTUAL9R(bool, _shape_collide, RID, const Transform2D &, const Vector2 &, RID, const Transform2D &, const Vector2 &, GDNativePtr<Vector2>, int, GDNativePtr<int>)
+
+ GDVIRTUAL8R(bool, _body_collide_shape, RID, int, RID, const Transform2D &, const Vector2 &, GDNativePtr<Vector2>, int, GDNativePtr<int>)
+
+public:
+ // The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
+
+ EXBIND0R(RID, world_boundary_shape_create)
+ EXBIND0R(RID, separation_ray_shape_create)
+ EXBIND0R(RID, segment_shape_create)
+ EXBIND0R(RID, circle_shape_create)
+ EXBIND0R(RID, rectangle_shape_create)
+ EXBIND0R(RID, capsule_shape_create)
+ EXBIND0R(RID, convex_polygon_shape_create)
+ EXBIND0R(RID, concave_polygon_shape_create)
+
+ EXBIND2(shape_set_data, RID, const Variant &)
+ EXBIND2(shape_set_custom_solver_bias, RID, real_t)
+
+ EXBIND1RC(ShapeType, shape_get_type, RID)
+ EXBIND1RC(Variant, shape_get_data, RID)
+ EXBIND1RC(real_t, shape_get_custom_solver_bias, RID)
+
+ virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override {
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_shape_collide, p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, &r_result_count, ret);
+ return ret;
+ }
+
+ /* SPACE API */
+
+ EXBIND0R(RID, space_create)
+ EXBIND2(space_set_active, RID, bool)
+ EXBIND1RC(bool, space_is_active, RID)
+
+ EXBIND3(space_set_param, RID, SpaceParameter, real_t)
+ EXBIND2RC(real_t, space_get_param, RID, SpaceParameter)
+
+ EXBIND1R(PhysicsDirectSpaceState2D *, space_get_direct_state, RID)
+
+ EXBIND2(space_set_debug_contacts, RID, int)
+ EXBIND1RC(Vector<Vector2>, space_get_contacts, RID)
+ EXBIND1RC(int, space_get_contact_count, RID)
+
+ /* AREA API */
+
+ //EXBIND0RID(area);
+ EXBIND0R(RID, area_create)
+
+ EXBIND2(area_set_space, RID, RID)
+ EXBIND1RC(RID, area_get_space, RID)
+
+ EXBIND4(area_add_shape, RID, RID, const Transform2D &, bool)
+ EXBIND3(area_set_shape, RID, int, RID)
+ EXBIND3(area_set_shape_transform, RID, int, const Transform2D &)
+
+ EXBIND1RC(int, area_get_shape_count, RID)
+ EXBIND2RC(RID, area_get_shape, RID, int)
+ EXBIND2RC(Transform2D, area_get_shape_transform, RID, int)
+
+ EXBIND2(area_remove_shape, RID, int)
+ EXBIND1(area_clear_shapes, RID)
+
+ EXBIND3(area_set_shape_disabled, RID, int, bool)
+
+ EXBIND2(area_attach_object_instance_id, RID, ObjectID)
+ EXBIND1RC(ObjectID, area_get_object_instance_id, RID)
+
+ EXBIND2(area_attach_canvas_instance_id, RID, ObjectID)
+ EXBIND1RC(ObjectID, area_get_canvas_instance_id, RID)
+
+ EXBIND3(area_set_param, RID, AreaParameter, const Variant &)
+ EXBIND2(area_set_transform, RID, const Transform2D &)
+
+ EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
+ EXBIND1RC(Transform2D, area_get_transform, RID)
+
+ EXBIND2(area_set_collision_mask, RID, uint32_t)
+ EXBIND2(area_set_collision_layer, RID, uint32_t)
+
+ EXBIND2(area_set_monitorable, RID, bool)
+ EXBIND2(area_set_pickable, RID, bool)
+
+ EXBIND2(area_set_monitor_callback, RID, const Callable &)
+ EXBIND2(area_set_area_monitor_callback, RID, const Callable &)
+
+ /* BODY API */
+
+ //EXBIND2RID(body,BodyMode,bool);
+ EXBIND0R(RID, body_create)
+
+ EXBIND2(body_set_space, RID, RID)
+ EXBIND1RC(RID, body_get_space, RID)
+
+ EXBIND2(body_set_mode, RID, BodyMode)
+ EXBIND1RC(BodyMode, body_get_mode, RID)
+
+ EXBIND4(body_add_shape, RID, RID, const Transform2D &, bool)
+ EXBIND3(body_set_shape, RID, int, RID)
+ EXBIND3(body_set_shape_transform, RID, int, const Transform2D &)
+
+ EXBIND1RC(int, body_get_shape_count, RID)
+ EXBIND2RC(RID, body_get_shape, RID, int)
+ EXBIND2RC(Transform2D, body_get_shape_transform, RID, int)
+
+ EXBIND3(body_set_shape_disabled, RID, int, bool)
+ EXBIND4(body_set_shape_as_one_way_collision, RID, int, bool, real_t)
+
+ EXBIND2(body_remove_shape, RID, int)
+ EXBIND1(body_clear_shapes, RID)
+
+ EXBIND2(body_attach_object_instance_id, RID, ObjectID)
+ EXBIND1RC(ObjectID, body_get_object_instance_id, RID)
+
+ EXBIND2(body_attach_canvas_instance_id, RID, ObjectID)
+ EXBIND1RC(ObjectID, body_get_canvas_instance_id, RID)
+
+ EXBIND2(body_set_continuous_collision_detection_mode, RID, CCDMode)
+ EXBIND1RC(CCDMode, body_get_continuous_collision_detection_mode, RID)
+
+ EXBIND2(body_set_collision_layer, RID, uint32_t)
+ EXBIND1RC(uint32_t, body_get_collision_layer, RID)
+
+ EXBIND2(body_set_collision_mask, RID, uint32_t)
+ EXBIND1RC(uint32_t, body_get_collision_mask, RID)
+
+ EXBIND2(body_set_collision_priority, RID, real_t)
+ EXBIND1RC(real_t, body_get_collision_priority, RID)
+
+ EXBIND3(body_set_param, RID, BodyParameter, const Variant &)
+ EXBIND2RC(Variant, body_get_param, RID, BodyParameter)
+
+ EXBIND1(body_reset_mass_properties, RID)
+
+ EXBIND3(body_set_state, RID, BodyState, const Variant &)
+ EXBIND2RC(Variant, body_get_state, RID, BodyState)
+
+ EXBIND2(body_apply_central_impulse, RID, const Vector2 &)
+ EXBIND2(body_apply_torque_impulse, RID, real_t)
+ EXBIND3(body_apply_impulse, RID, const Vector2 &, const Vector2 &)
+
+ EXBIND2(body_apply_central_force, RID, const Vector2 &)
+ EXBIND3(body_apply_force, RID, const Vector2 &, const Vector2 &)
+ EXBIND2(body_apply_torque, RID, real_t)
+
+ EXBIND2(body_add_constant_central_force, RID, const Vector2 &)
+ EXBIND3(body_add_constant_force, RID, const Vector2 &, const Vector2 &)
+ EXBIND2(body_add_constant_torque, RID, real_t)
+
+ EXBIND2(body_set_constant_force, RID, const Vector2 &)
+ EXBIND1RC(Vector2, body_get_constant_force, RID)
+
+ EXBIND2(body_set_constant_torque, RID, real_t)
+ EXBIND1RC(real_t, body_get_constant_torque, RID)
+
+ EXBIND2(body_set_axis_velocity, RID, const Vector2 &)
+
+ EXBIND2(body_add_collision_exception, RID, RID)
+ EXBIND2(body_remove_collision_exception, RID, RID)
+ GDVIRTUAL1RC(TypedArray<RID>, _body_get_collision_exceptions, RID)
+
+ void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {
+ TypedArray<RID> ret;
+ GDVIRTUAL_REQUIRED_CALL(_body_get_collision_exceptions, p_body, ret);
+ for (int i = 0; i < ret.size(); i++) {
+ p_exceptions->push_back(ret[i]);
+ }
+ }
+
+ EXBIND2(body_set_max_contacts_reported, RID, int)
+ EXBIND1RC(int, body_get_max_contacts_reported, RID)
+
+ EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t)
+ EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID)
+
+ EXBIND2(body_set_omit_force_integration, RID, bool)
+ EXBIND1RC(bool, body_is_omitting_force_integration, RID)
+
+ GDVIRTUAL2(_body_set_state_sync_callback, RID, GDNativePtr<PhysicsServer2DExtensionStateCallback>)
+ void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override {
+ PhysicsServer2DExtensionStateCallback callback;
+ callback.callback = p_callback;
+ callback.instance = p_instance;
+ GDVIRTUAL_REQUIRED_CALL(_body_set_state_sync_callback, p_body, &callback);
+ }
+ EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
+
+ virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_body_collide_shape, p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, &r_result_count, ret);
+ return ret;
+ }
+
+ EXBIND2(body_set_pickable, RID, bool)
+
+ EXBIND1R(PhysicsDirectBodyState2D *, body_get_direct_state, RID)
+
+ GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform2D &, const Vector2 &, real_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionMotionResult>)
+
+ thread_local static const HashSet<RID> *exclude_bodies;
+ thread_local static const HashSet<ObjectID> *exclude_objects;
+
+ bool body_test_motion_is_excluding_body(RID p_body) const;
+ bool body_test_motion_is_excluding_object(ObjectID p_object) const;
+
+ bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
+ bool ret = false;
+ exclude_bodies = &p_parameters.exclude_bodies;
+ exclude_objects = &p_parameters.exclude_objects;
+ GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.collide_separation_ray, p_parameters.recovery_as_collision, r_result, ret);
+ exclude_bodies = nullptr;
+ exclude_objects = nullptr;
+ return ret;
+ }
+
+ /* JOINT API */
+
+ EXBIND0R(RID, joint_create)
+
+ EXBIND1(joint_clear, RID)
+
+ EXBIND3(joint_set_param, RID, JointParam, real_t)
+ EXBIND2RC(real_t, joint_get_param, RID, JointParam)
+
+ EXBIND2(joint_disable_collisions_between_bodies, RID, bool)
+ EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID)
+
+ EXBIND4(joint_make_pin, RID, const Vector2 &, RID, RID)
+ EXBIND6(joint_make_groove, RID, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID)
+ EXBIND5(joint_make_damped_spring, RID, const Vector2 &, const Vector2 &, RID, RID)
+
+ EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t)
+ EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam)
+
+ EXBIND3(damped_spring_joint_set_param, RID, DampedSpringParam, real_t)
+ EXBIND2RC(real_t, damped_spring_joint_get_param, RID, DampedSpringParam)
+
+ EXBIND1RC(JointType, joint_get_type, RID)
+
+ /* MISC */
+
+ GDVIRTUAL1(_free_rid, RID)
+ virtual void free(RID p_rid) override {
+ GDVIRTUAL_REQUIRED_CALL(_free_rid, p_rid);
+ }
+
+ EXBIND1(set_active, bool)
+
+ EXBIND0(init)
+ EXBIND1(step, real_t)
+ EXBIND0(sync)
+ EXBIND0(flush_queries)
+ EXBIND0(end_sync)
+ EXBIND0(finish)
+
+ EXBIND0RC(bool, is_flushing_queries)
+ EXBIND1R(int, get_process_info, ProcessInfo)
+
+ PhysicsServer2DExtension();
+ ~PhysicsServer2DExtension();
+};
+
+#endif // PHYSICS_SERVER_2D_EXTENSION_H