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author | Lily Garcia <staticdroidpop@gmail.com> | 2023-01-07 22:34:28 -0500 |
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committer | Lily Garcia <staticdroidpop@gmail.com> | 2023-01-07 22:34:28 -0500 |
commit | 8ee6264cc914fe1d007faf440fe4fda28b567cc6 (patch) | |
tree | fc2d532227f6100da1752dce2ad311d183302e42 /servers/extensions | |
parent | e780dc332a0a3f642a6daf8548cb211d79a2cc45 (diff) |
Implement collision impulse in Godot Physics 3D
Diffstat (limited to 'servers/extensions')
-rw-r--r-- | servers/extensions/physics_server_3d_extension.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h index a85df0683c..65b9006715 100644 --- a/servers/extensions/physics_server_3d_extension.h +++ b/servers/extensions/physics_server_3d_extension.h @@ -94,7 +94,7 @@ public: EXBIND1RC(Vector3, get_contact_local_position, int) EXBIND1RC(Vector3, get_contact_local_normal, int) - EXBIND1RC(real_t, get_contact_impulse, int) + EXBIND1RC(Vector3, get_contact_impulse, int) EXBIND1RC(int, get_contact_local_shape, int) EXBIND1RC(RID, get_contact_collider, int) EXBIND1RC(Vector3, get_contact_collider_position, int) |