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authorRicardo Buring <ricardo.buring@gmail.com>2023-01-10 23:28:02 +0100
committerRicardo Buring <ricardo.buring@gmail.com>2023-01-10 23:28:02 +0100
commit3efa10554824d2e3af797061b04e0653cd463292 (patch)
treeda42b7aec8dc1e401d7efa2ce7c4b4093cc086a5 /servers/extensions
parent91713ced81792b10fdc9367b7f355738e5d52777 (diff)
Add get_contact_impulse method to PhysicsDirectBodyState2D
This makes it consistent with 3D.
Diffstat (limited to 'servers/extensions')
-rw-r--r--servers/extensions/physics_server_2d_extension.cpp1
-rw-r--r--servers/extensions/physics_server_2d_extension.h1
2 files changed, 2 insertions, 0 deletions
diff --git a/servers/extensions/physics_server_2d_extension.cpp b/servers/extensions/physics_server_2d_extension.cpp
index a0c082ee44..a174ceadac 100644
--- a/servers/extensions/physics_server_2d_extension.cpp
+++ b/servers/extensions/physics_server_2d_extension.cpp
@@ -101,6 +101,7 @@ void PhysicsDirectBodyState2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx");
GDVIRTUAL_BIND(_get_step);
GDVIRTUAL_BIND(_integrate_forces);
diff --git a/servers/extensions/physics_server_2d_extension.h b/servers/extensions/physics_server_2d_extension.h
index c4970f6398..0008653f66 100644
--- a/servers/extensions/physics_server_2d_extension.h
+++ b/servers/extensions/physics_server_2d_extension.h
@@ -100,6 +100,7 @@ public:
EXBIND1RC(Object *, get_contact_collider_object, int)
EXBIND1RC(int, get_contact_collider_shape, int)
EXBIND1RC(Vector2, get_contact_collider_velocity_at_position, int)
+ EXBIND1RC(Vector2, get_contact_impulse, int)
EXBIND0RC(real_t, get_step)
EXBIND0(integrate_forces)