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authorLily Garcia <staticdroidpop@gmail.com>2023-01-07 22:34:28 -0500
committerLily Garcia <staticdroidpop@gmail.com>2023-01-07 22:34:28 -0500
commit8ee6264cc914fe1d007faf440fe4fda28b567cc6 (patch)
treefc2d532227f6100da1752dce2ad311d183302e42 /servers/extensions/physics_server_3d_extension.h
parente780dc332a0a3f642a6daf8548cb211d79a2cc45 (diff)
Implement collision impulse in Godot Physics 3D
Diffstat (limited to 'servers/extensions/physics_server_3d_extension.h')
-rw-r--r--servers/extensions/physics_server_3d_extension.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
index a85df0683c..65b9006715 100644
--- a/servers/extensions/physics_server_3d_extension.h
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -94,7 +94,7 @@ public:
EXBIND1RC(Vector3, get_contact_local_position, int)
EXBIND1RC(Vector3, get_contact_local_normal, int)
- EXBIND1RC(real_t, get_contact_impulse, int)
+ EXBIND1RC(Vector3, get_contact_impulse, int)
EXBIND1RC(int, get_contact_local_shape, int)
EXBIND1RC(RID, get_contact_collider, int)
EXBIND1RC(Vector3, get_contact_collider_position, int)