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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-21 21:29:24 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-24 18:53:10 +0200
commit660952a85773e959664376faf5c09e63aa613092 (patch)
tree0140da00d0fe0c373767841cb4fefb6e934a1054 /servers/display_server.h
parent2362a59a110e339e402c32dc844fd85e84f2a18d (diff)
Use an enum to represent screen orientation in the Project Settings
- Tweak the setting property hint to be more informative. - Make the setting a "basic" setting so it appears when Advanced Settings is disabled. - Remove redundant orientation setting in the iOS export preset. The project setting is now used (like on Android). Projects upgrading from a previous version will have to set the screen orientation again in the Project Settings if it wasn't set to the default value ("landscape").
Diffstat (limited to 'servers/display_server.h')
-rw-r--r--servers/display_server.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/display_server.h b/servers/display_server.h
index f05aa1f59a..c108281aff 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -175,6 +175,9 @@ public:
return scale;
}
virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+
+ // Keep the ScreenOrientation enum values in sync with the `display/window/handheld/orientation`
+ // project setting hint.
enum ScreenOrientation {
SCREEN_LANDSCAPE,
SCREEN_PORTRAIT,