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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-30 16:29:16 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-30 16:42:49 -0700 |
commit | 26bd432707dadc6131442229122a902996203c39 (patch) | |
tree | c203c00ca5225a29f1c84a122b7b91c36288431e /servers/display_server.cpp | |
parent | efc87481e45c66b3a18dfe1db82c3289fe2a370d (diff) |
Harmonize default value for collision mask in ray/shape queries
The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending
on the cases.
Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear)
in order to use all layers by default.
Diffstat (limited to 'servers/display_server.cpp')
0 files changed, 0 insertions, 0 deletions