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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-30 16:29:16 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-30 16:42:49 -0700
commit26bd432707dadc6131442229122a902996203c39 (patch)
treec203c00ca5225a29f1c84a122b7b91c36288431e /servers/display_server.cpp
parentefc87481e45c66b3a18dfe1db82c3289fe2a370d (diff)
Harmonize default value for collision mask in ray/shape queries
The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending on the cases. Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear) in order to use all layers by default.
Diffstat (limited to 'servers/display_server.cpp')
0 files changed, 0 insertions, 0 deletions