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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-02-06 17:18:44 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-02-06 17:36:48 +0100
commit65837973051e2aea43019fb5c20ec4a1debf0bcb (patch)
treed648156c1e697e46ef6d7a7957e0bea8d8a1c8f7 /servers/debugger/servers_debugger.cpp
parent87f4bbd6685fd6e2e43b05a6255ab360bd17dcf3 (diff)
[Debugger] Move servers-related behaviours to ServersDebugger.
Forcing draw during debug break is now handled by ServersDebugger, and only happens when the proper message is sent from the EditorDebugger ("servers:draw"). In a similar way, briging the window in foreground is now also handled by ServersDebugger upon receiving "servers:foreground" which is sent by the EditorDebugger when resuming from a break ("continue").
Diffstat (limited to 'servers/debugger/servers_debugger.cpp')
-rw-r--r--servers/debugger/servers_debugger.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/servers/debugger/servers_debugger.cpp b/servers/debugger/servers_debugger.cpp
index a0f415eb94..d1391937d9 100644
--- a/servers/debugger/servers_debugger.cpp
+++ b/servers/debugger/servers_debugger.cpp
@@ -395,8 +395,24 @@ void ServersDebugger::deinitialize() {
Error ServersDebugger::_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) {
ERR_FAIL_COND_V(!singleton, ERR_BUG);
+ r_captured = true;
if (p_cmd == "memory") {
singleton->_send_resource_usage();
+ } else if (p_cmd == "draw") { // Forced redraw.
+ // For camera override to stay live when the game is paused from the editor.
+ double delta = 0.0;
+ if (singleton->last_draw_time) {
+ delta = (OS::get_singleton()->get_ticks_usec() - singleton->last_draw_time) / 1000000.0;
+ }
+ singleton->last_draw_time = OS::get_singleton()->get_ticks_usec();
+ RenderingServer::get_singleton()->sync();
+ if (RenderingServer::get_singleton()->has_changed()) {
+ RenderingServer::get_singleton()->draw(true, delta);
+ }
+ } else if (p_cmd == "foreground") {
+ singleton->last_draw_time = 0.0;
+ DisplayServer::get_singleton()->window_move_to_foreground();
+ singleton->servers_profiler->skip_frame();
} else {
r_captured = false;
}