diff options
author | Bastiaan Olij <mux213@gmail.com> | 2019-06-19 22:21:13 +1000 |
---|---|---|
committer | Bastiaan Olij <mux213@gmail.com> | 2019-06-19 22:24:54 +1000 |
commit | 4ebedb5f11b389c79a28b63f377a922e24734ba6 (patch) | |
tree | 857ec9af9e6c7d6a97c0b313de78c68640a52cf7 /servers/camera | |
parent | 7fa941bfd8a1d81fc5c27c21635e60846efc52f4 (diff) |
Made constants fully upper case in camera server
Diffstat (limited to 'servers/camera')
-rw-r--r-- | servers/camera/camera_feed.cpp | 18 | ||||
-rw-r--r-- | servers/camera/camera_feed.h | 4 |
2 files changed, 11 insertions, 11 deletions
diff --git a/servers/camera/camera_feed.cpp b/servers/camera/camera_feed.cpp index 31b8b2874f..094c83cd7c 100644 --- a/servers/camera/camera_feed.cpp +++ b/servers/camera/camera_feed.cpp @@ -60,8 +60,8 @@ void CameraFeed::_bind_methods() { BIND_ENUM_CONSTANT(FEED_NOIMAGE); BIND_ENUM_CONSTANT(FEED_RGB); - BIND_ENUM_CONSTANT(FEED_YCbCr); - BIND_ENUM_CONSTANT(FEED_YCbCr_Sep); + BIND_ENUM_CONSTANT(FEED_YCBCR); + BIND_ENUM_CONSTANT(FEED_YCBCR_SEP); BIND_ENUM_CONSTANT(FEED_UNSPECIFIED); BIND_ENUM_CONSTANT(FEED_FRONT); @@ -145,7 +145,7 @@ CameraFeed::CameraFeed() { // create a texture object VisualServer *vs = VisualServer::get_singleton(); texture[CameraServer::FEED_Y_IMAGE] = vs->texture_create(); // also used for RGBA - texture[CameraServer::FEED_CbCr_IMAGE] = vs->texture_create(); + texture[CameraServer::FEED_CBCR_IMAGE] = vs->texture_create(); } CameraFeed::CameraFeed(String p_name, FeedPosition p_position) { @@ -162,14 +162,14 @@ CameraFeed::CameraFeed(String p_name, FeedPosition p_position) { // create a texture object VisualServer *vs = VisualServer::get_singleton(); texture[CameraServer::FEED_Y_IMAGE] = vs->texture_create(); // also used for RGBA - texture[CameraServer::FEED_CbCr_IMAGE] = vs->texture_create(); + texture[CameraServer::FEED_CBCR_IMAGE] = vs->texture_create(); } CameraFeed::~CameraFeed() { // Free our textures VisualServer *vs = VisualServer::get_singleton(); vs->free(texture[CameraServer::FEED_Y_IMAGE]); - vs->free(texture[CameraServer::FEED_CbCr_IMAGE]); + vs->free(texture[CameraServer::FEED_CBCR_IMAGE]); } void CameraFeed::set_RGB_img(Ref<Image> p_rgb_img) { @@ -208,7 +208,7 @@ void CameraFeed::set_YCbCr_img(Ref<Image> p_ycbcr_img) { } vs->texture_set_data(texture[CameraServer::FEED_RGBA_IMAGE], p_ycbcr_img); - datatype = CameraFeed::FEED_YCbCr; + datatype = CameraFeed::FEED_YCBCR; } } @@ -233,12 +233,12 @@ void CameraFeed::set_YCbCr_imgs(Ref<Image> p_y_img, Ref<Image> p_cbcr_img) { vs->texture_allocate(texture[CameraServer::FEED_Y_IMAGE], new_y_width, new_y_height, 0, Image::FORMAT_R8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_USED_FOR_STREAMING); ///@TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion - vs->texture_allocate(texture[CameraServer::FEED_CbCr_IMAGE], new_cbcr_width, new_cbcr_height, 0, Image::FORMAT_RG8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_USED_FOR_STREAMING); + vs->texture_allocate(texture[CameraServer::FEED_CBCR_IMAGE], new_cbcr_width, new_cbcr_height, 0, Image::FORMAT_RG8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_USED_FOR_STREAMING); } vs->texture_set_data(texture[CameraServer::FEED_Y_IMAGE], p_y_img); - vs->texture_set_data(texture[CameraServer::FEED_CbCr_IMAGE], p_cbcr_img); - datatype = CameraFeed::FEED_YCbCr_Sep; + vs->texture_set_data(texture[CameraServer::FEED_CBCR_IMAGE], p_cbcr_img); + datatype = CameraFeed::FEED_YCBCR_SEP; } } diff --git a/servers/camera/camera_feed.h b/servers/camera/camera_feed.h index 90c076071c..0c53ff9309 100644 --- a/servers/camera/camera_feed.h +++ b/servers/camera/camera_feed.h @@ -50,8 +50,8 @@ public: enum FeedDataType { FEED_NOIMAGE, // we don't have an image yet FEED_RGB, // our texture will contain a normal RGB texture that can be used directly - FEED_YCbCr, // our texture will contain a YCbCr texture that needs to be converted to RGB before output - FEED_YCbCr_Sep // our camera is split into two textures, first plane contains Y data, second plane contains CbCr data + FEED_YCBCR, // our texture will contain a YCbCr texture that needs to be converted to RGB before output + FEED_YCBCR_SEP // our camera is split into two textures, first plane contains Y data, second plane contains CbCr data }; enum FeedPosition { |