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author | Juan Linietsky <reduzio@gmail.com> | 2018-11-13 18:16:33 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-11-13 18:17:19 -0300 |
commit | 65111ba99699a400be1d26ef54ae5580377caabf (patch) | |
tree | 30b7b6ad7594b4850f73222e595fac2d0b1282cc /servers/audio_server.h | |
parent | 5613aa489e754db3645dfe1215572b78be7e8bd4 (diff) |
Ability to remove buses while they are being used on 2D and 3D stream players. Fixes #15115
Diffstat (limited to 'servers/audio_server.h')
-rw-r--r-- | servers/audio_server.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/audio_server.h b/servers/audio_server.h index b12ca6e589..52fa84e3e6 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -282,6 +282,7 @@ public: } //do not use from outside audio thread + bool thread_has_channel_mix_buffer(int p_bus, int p_buffer) const; AudioFrame *thread_get_channel_mix_buffer(int p_bus, int p_buffer); int thread_get_mix_buffer_size() const; int thread_find_bus_index(const StringName &p_name); |