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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-02-09 11:25:29 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-02-10 10:00:53 -0700 |
commit | 333f184734edc640b9a6f0f053124d8d05504c86 (patch) | |
tree | e4cbf5c8dc1b8dfb55a8a60a4b101f25ca09705d /servers/audio_server.h | |
parent | 1808f1d76d51b67513c0cd864444f20ecf808601 (diff) |
Cylinder support in Godot Physics 3D
Cylinder collision detection uses a mix of SAT and GJKEPA.
GJKEPA is used to find the best separation axis in cases where finding
it analytically is too complex.
Changes in SAT solver:
Added support for generating separation axes for cylinder shape.
Added support for generating contact points with circle feature.
Changes in GJKEPA solver:
Updated from latest Bullet version which includes EPA fixes in some
scenarios.
Setting a lower EPA_ACCURACY to fix accuracy problems with cylinder vs.
cylinder in some cases.
Diffstat (limited to 'servers/audio_server.h')
0 files changed, 0 insertions, 0 deletions