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authorRémi Verschelde <rverschelde@gmail.com>2021-12-06 17:24:45 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-12-06 19:01:28 +0100
commit7ac9ea75cc37ecf688441f05b6c36ef4ffeb7a77 (patch)
treef91c498264508ab0c05a64fd3976b3f85c63505e /servers/audio
parent75ac048e4bc672b9dedf434d71465e6c2703eaec (diff)
Rename `VideoPlayer` to `VideoStreamPlayer` for consistency
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a player for `AudioStream` resources. Closes https://github.com/godotengine/godot-proposals/issues/3624.
Diffstat (limited to 'servers/audio')
-rw-r--r--servers/audio/audio_rb_resampler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index d9c442facf..b37965a988 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -43,7 +43,7 @@ int AudioRBResampler::get_channel_count() const {
// Linear interpolation based sample rate conversion (low quality)
// Note that AudioStreamPlaybackResampled::mix has better algorithm,
-// but it wasn't obvious to integrate that with VideoPlayer
+// but it wasn't obvious to integrate that with VideoStreamPlayer
template <int C>
uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_increment) {
uint32_t read = offset & MIX_FRAC_MASK;