diff options
author | reduz <reduzio@gmail.com> | 2022-06-17 00:55:19 +0200 |
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committer | reduz <reduzio@gmail.com> | 2022-06-21 11:28:47 +0200 |
commit | 5786516d4d6b517e6a28aec191f944aecf2f544d (patch) | |
tree | 8a79324296035a7aa8b7802d610596912b7c1642 /servers/audio | |
parent | 362f53ff02c381ea94640baa16e84e6f6956efef (diff) |
Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
Diffstat (limited to 'servers/audio')
-rw-r--r-- | servers/audio/audio_driver_dummy.cpp | 67 | ||||
-rw-r--r-- | servers/audio/audio_driver_dummy.h | 22 |
2 files changed, 75 insertions, 14 deletions
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp index 635e4601c7..60eb657923 100644 --- a/servers/audio/audio_driver_dummy.cpp +++ b/servers/audio/audio_driver_dummy.cpp @@ -33,22 +33,24 @@ #include "core/config/project_settings.h" #include "core/os/os.h" +AudioDriverDummy *AudioDriverDummy::singleton = nullptr; + Error AudioDriverDummy::init() { active = false; thread_exited = false; exit_thread = false; samples_in = nullptr; - mix_rate = GLOBAL_GET("audio/driver/mix_rate"); - speaker_mode = SPEAKER_MODE_STEREO; - channels = 2; - - int latency = GLOBAL_GET("audio/driver/output_latency"); - buffer_frames = closest_power_of_2(latency * mix_rate / 1000); + if (mix_rate == -1) { + mix_rate = GLOBAL_GET("audio/driver/mix_rate"); + } + channels = get_channels(); samples_in = memnew_arr(int32_t, (size_t)buffer_frames * channels); - thread.start(AudioDriverDummy::thread_func, this); + if (use_threads) { + thread.start(AudioDriverDummy::thread_func, this); + } return OK; }; @@ -93,11 +95,56 @@ void AudioDriverDummy::unlock() { mutex.unlock(); }; +void AudioDriverDummy::set_use_threads(bool p_use_threads) { + use_threads = p_use_threads; +} + +void AudioDriverDummy::set_speaker_mode(SpeakerMode p_mode) { + speaker_mode = p_mode; +} + +void AudioDriverDummy::set_mix_rate(int p_rate) { + mix_rate = p_rate; +} + +uint32_t AudioDriverDummy::get_channels() const { + static const int channels_for_mode[4] = { 2, 4, 8, 16 }; + return channels_for_mode[speaker_mode]; +} + +void AudioDriverDummy::mix_audio(int p_frames, int32_t *p_buffer) { + ERR_FAIL_COND(!active); // If not active, should not mix. + ERR_FAIL_COND(use_threads == true); // If using threads, this will not work well. + + uint32_t todo = p_frames; + while (todo) { + uint32_t to_mix = MIN(buffer_frames, todo); + lock(); + audio_server_process(to_mix, samples_in); + unlock(); + + uint32_t total_samples = to_mix * channels; + + for (uint32_t i = 0; i < total_samples; i++) { + p_buffer[i] = samples_in[i]; + } + + todo -= to_mix; + p_buffer += total_samples; + } +} + void AudioDriverDummy::finish() { - exit_thread = true; - thread.wait_to_finish(); + if (use_threads) { + exit_thread = true; + thread.wait_to_finish(); + } if (samples_in) { memdelete_arr(samples_in); }; -}; +} + +AudioDriverDummy::AudioDriverDummy() { + singleton = this; +} diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h index 68b523e086..232a8d5e1f 100644 --- a/servers/audio/audio_driver_dummy.h +++ b/servers/audio/audio_driver_dummy.h @@ -44,9 +44,9 @@ class AudioDriverDummy : public AudioDriver { static void thread_func(void *p_udata); - unsigned int buffer_frames; - unsigned int mix_rate; - SpeakerMode speaker_mode; + uint32_t buffer_frames = 4096; + int32_t mix_rate = -1; + SpeakerMode speaker_mode = SPEAKER_MODE_STEREO; int channels; @@ -54,6 +54,10 @@ class AudioDriverDummy : public AudioDriver { bool thread_exited; mutable bool exit_thread; + bool use_threads = true; + + static AudioDriverDummy *singleton; + public: const char *get_name() const { return "Dummy"; @@ -67,7 +71,17 @@ public: virtual void unlock(); virtual void finish(); - AudioDriverDummy() {} + void set_use_threads(bool p_use_threads); + void set_speaker_mode(SpeakerMode p_mode); + void set_mix_rate(int p_rate); + + uint32_t get_channels() const; + + void mix_audio(int p_frames, int32_t *p_buffer); + + static AudioDriverDummy *get_dummy_singleton() { return singleton; } + + AudioDriverDummy(); ~AudioDriverDummy() {} }; |