summaryrefslogtreecommitdiff
path: root/servers/audio
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-12-09 23:06:51 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-12-09 23:06:51 +0100
commit35d788cff5074475c210c8f434e4671089ae4d2f (patch)
tree575af3e720b259793cad0939ebb14c58291742bb /servers/audio
parent907298d673723d7d957c382647dedde66c29ecd2 (diff)
Remove warning when playing random no-repeat sound with only 1 sound in pool
This makes setting up sounds for random pitch/volume faster, as you don't have to change the mode from Random (Avoid Repeats) to Random anymore if you only care about randomizing pitch/volume but want to prevent a warning message from appearing on every playback.
Diffstat (limited to 'servers/audio')
-rw-r--r--servers/audio/audio_stream.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 4b68515e18..113e728106 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -555,8 +555,9 @@ Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_no_repeats() {
}
}
if (local_pool.is_empty()) {
+ // There is only one sound to choose from.
+ // Always play a random sound while allowing repeats (which always plays the same sound).
playback = instance_playback_random();
- WARN_PRINT("Playback stream pool is too small to prevent repeats.");
return playback;
}