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authorPedro J. Estébanez <pedrojrulez@gmail.com>2021-01-19 13:29:41 +0100
committerPedro J. Estébanez <pedrojrulez@gmail.com>2021-01-29 12:02:13 +0100
commit99fe462452be44efa618e83ad9bbecd722ae6ecd (patch)
tree9bd84bc560b2c8049234d92d217396d21e68ba28 /servers/audio/effects
parent6ddfc8e7187bd2b25b5caa61dee8fdca05af6298 (diff)
Modernize Thread
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
Diffstat (limited to 'servers/audio/effects')
-rw-r--r--servers/audio/effects/audio_effect_record.cpp6
-rw-r--r--servers/audio/effects/audio_effect_record.h2
2 files changed, 3 insertions, 5 deletions
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index e8832c92a3..2015ede81f 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -118,7 +118,7 @@ void AudioEffectRecordInstance::init() {
#ifdef NO_THREADS
AudioServer::get_singleton()->add_update_callback(&AudioEffectRecordInstance::_update, this);
#else
- io_thread = Thread::create(_thread_callback, this);
+ io_thread.start(_thread_callback, this);
#endif
}
@@ -126,9 +126,7 @@ void AudioEffectRecordInstance::finish() {
#ifdef NO_THREADS
AudioServer::get_singleton()->remove_update_callback(&AudioEffectRecordInstance::_update, this);
#else
- if (thread_active) {
- Thread::wait_to_finish(io_thread);
- }
+ io_thread.wait_to_finish();
#endif
}
diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h
index 14e646e29d..b97ec43946 100644
--- a/servers/audio/effects/audio_effect_record.h
+++ b/servers/audio/effects/audio_effect_record.h
@@ -48,7 +48,7 @@ class AudioEffectRecordInstance : public AudioEffectInstance {
Ref<AudioEffectRecord> base;
bool is_recording;
- Thread *io_thread;
+ Thread io_thread;
bool thread_active = false;
Vector<AudioFrame> ring_buffer;