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authorRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:26:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:42:50 +0100
commitba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch)
tree7a76d22a16a123e7fbd91e48d234667276ab4f13 /servers/audio/effects/reverb.h
parent42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff)
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
Diffstat (limited to 'servers/audio/effects/reverb.h')
-rw-r--r--servers/audio/effects/reverb.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb.h
index fa06d262a3..ff59ab8d82 100644
--- a/servers/audio/effects/reverb.h
+++ b/servers/audio/effects/reverb.h
@@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2006
-
#ifndef REVERB_H
#define REVERB_H
@@ -120,4 +118,4 @@ public:
~Reverb();
};
-#endif
+#endif // REVERB_H