diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/audio/effects/eq.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'servers/audio/effects/eq.h')
-rw-r--r-- | servers/audio/effects/eq.h | 43 |
1 files changed, 14 insertions, 29 deletions
diff --git a/servers/audio/effects/eq.h b/servers/audio/effects/eq.h index 1a568ee213..a6d471cc4a 100644 --- a/servers/audio/effects/eq.h +++ b/servers/audio/effects/eq.h @@ -32,18 +32,15 @@ #ifndef EQ_FILTER_H #define EQ_FILTER_H - #include "typedefs.h" #include "vector.h" - /** @author Juan Linietsky */ class EQ { public: - enum Preset { PRESET_6_BANDS, @@ -53,21 +50,18 @@ public: PRESET_31_BANDS }; - - class BandProcess { - friend class EQ; - float c1,c2,c3; + friend class EQ; + float c1, c2, c3; struct History { - float a1,a2,a3; - float b1,b2,b3; + float a1, a2, a3; + float b1, b2, b3; } history; public: - - inline void process_one(float & p_data); + inline void process_one(float &p_data); BandProcess(); }; @@ -76,7 +70,7 @@ private: struct Band { float freq; - float c1,c2,c3; + float c1, c2, c3; }; Vector<Band> band; @@ -86,41 +80,32 @@ private: void recalculate_band_coefficients(); public: - - void set_mix_rate(float p_mix_rate); int get_band_count() const; void set_preset_band_mode(Preset p_preset); - void set_bands(const Vector<float>& p_bands); + void set_bands(const Vector<float> &p_bands); BandProcess get_band_processor(int p_band) const; float get_band_frequency(int p_band); EQ(); ~EQ(); - }; - /* Inline Function */ -inline void EQ::BandProcess::process_one(float & p_data) { +inline void EQ::BandProcess::process_one(float &p_data) { + history.a1 = p_data; - history.a1=p_data; - - history.b1= c1 * ( history.a1 - history.a3 ) - + c3 * history.b2 - - c2 * history.b3; + history.b1 = c1 * (history.a1 - history.a3) + c3 * history.b2 - c2 * history.b3; p_data = history.b1; - history.a3=history.a2; - history.a2=history.a1; - history.b3=history.b2; - history.b2=history.b1; - + history.a3 = history.a2; + history.a2 = history.a1; + history.b3 = history.b2; + history.b2 = history.b1; } - #endif |