diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/audio/effects/audio_effect_pitch_shift.cpp | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'servers/audio/effects/audio_effect_pitch_shift.cpp')
-rw-r--r-- | servers/audio/effects/audio_effect_pitch_shift.cpp | 30 |
1 files changed, 12 insertions, 18 deletions
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp index e00755e1a0..6a14ba7155 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.cpp +++ b/servers/audio/effects/audio_effect_pitch_shift.cpp @@ -28,8 +28,8 @@ /*************************************************************************/ #include "audio_effect_pitch_shift.h" -#include "servers/audio_server.h" #include "math_funcs.h" +#include "servers/audio_server.h" /* Thirdparty code, so disable clang-format with Godot style */ /* clang-format off */ @@ -281,34 +281,31 @@ void SMBPitchShift::smbFft(float *fftBuffer, long fftFrameSize, long sign) /* Godot code again */ /* clang-format on */ -void AudioEffectPitchShiftInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { +void AudioEffectPitchShiftInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { float sample_rate = AudioServer::get_singleton()->get_mix_rate(); - float *in_l = (float*)p_src_frames; + float *in_l = (float *)p_src_frames; float *in_r = in_l + 1; - float *out_l = (float*)p_dst_frames; + float *out_l = (float *)p_dst_frames; float *out_r = out_l + 1; - shift_l.PitchShift(base->pitch_scale,p_frame_count,2048,4,sample_rate,in_l,out_l,2); - shift_r.PitchShift(base->pitch_scale,p_frame_count,2048,4,sample_rate,in_r,out_r,2); - + shift_l.PitchShift(base->pitch_scale, p_frame_count, 2048, 4, sample_rate, in_l, out_l, 2); + shift_r.PitchShift(base->pitch_scale, p_frame_count, 2048, 4, sample_rate, in_r, out_r, 2); } - Ref<AudioEffectInstance> AudioEffectPitchShift::instance() { Ref<AudioEffectPitchShiftInstance> ins; ins.instance(); - ins->base=Ref<AudioEffectPitchShift>(this); - + ins->base = Ref<AudioEffectPitchShift>(this); return ins; } void AudioEffectPitchShift::set_pitch_scale(float p_adjust) { - pitch_scale=p_adjust; + pitch_scale = p_adjust; } float AudioEffectPitchShift::get_pitch_scale() const { @@ -316,17 +313,14 @@ float AudioEffectPitchShift::get_pitch_scale() const { return pitch_scale; } - void AudioEffectPitchShift::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_pitch_scale","rate"),&AudioEffectPitchShift::set_pitch_scale); - ClassDB::bind_method(D_METHOD("get_pitch_scale"),&AudioEffectPitchShift::get_pitch_scale); - - ADD_PROPERTY(PropertyInfo(Variant::REAL,"pitch_scale",PROPERTY_HINT_RANGE,"0.01,16,0.01"),"set_pitch_scale","get_pitch_scale"); + ClassDB::bind_method(D_METHOD("set_pitch_scale", "rate"), &AudioEffectPitchShift::set_pitch_scale); + ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioEffectPitchShift::get_pitch_scale); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_pitch_scale", "get_pitch_scale"); } AudioEffectPitchShift::AudioEffectPitchShift() { - pitch_scale=1.0; - + pitch_scale = 1.0; } |