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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/audio/effects/audio_effect_panner.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'servers/audio/effects/audio_effect_panner.cpp')
-rw-r--r--servers/audio/effects/audio_effect_panner.cpp28
1 files changed, 11 insertions, 17 deletions
diff --git a/servers/audio/effects/audio_effect_panner.cpp b/servers/audio/effects/audio_effect_panner.cpp
index 937575a5b5..ec0ccab453 100644
--- a/servers/audio/effects/audio_effect_panner.cpp
+++ b/servers/audio/effects/audio_effect_panner.cpp
@@ -28,32 +28,27 @@
/*************************************************************************/
#include "audio_effect_panner.h"
+void AudioEffectPannerInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
-void AudioEffectPannerInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+ float lvol = CLAMP(1.0 - base->pan, 0, 1);
+ float rvol = CLAMP(1.0 + base->pan, 0, 1);
-
- float lvol = CLAMP( 1.0 - base->pan, 0, 1);
- float rvol = CLAMP( 1.0 + base->pan, 0, 1);
-
- for(int i=0;i<p_frame_count;i++) {
+ for (int i = 0; i < p_frame_count; i++) {
p_dst_frames[i].l = p_src_frames[i].l * lvol + p_src_frames[i].r * (1.0 - rvol);
p_dst_frames[i].r = p_src_frames[i].r * rvol + p_src_frames[i].l * (1.0 - lvol);
-
}
-
}
-
Ref<AudioEffectInstance> AudioEffectPanner::instance() {
Ref<AudioEffectPannerInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectPanner>(this);
+ ins->base = Ref<AudioEffectPanner>(this);
return ins;
}
void AudioEffectPanner::set_pan(float p_cpanume) {
- pan=p_cpanume;
+ pan = p_cpanume;
}
float AudioEffectPanner::get_pan() const {
@@ -63,13 +58,12 @@ float AudioEffectPanner::get_pan() const {
void AudioEffectPanner::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_pan","cpanume"),&AudioEffectPanner::set_pan);
- ClassDB::bind_method(D_METHOD("get_pan"),&AudioEffectPanner::get_pan);
+ ClassDB::bind_method(D_METHOD("set_pan", "cpanume"), &AudioEffectPanner::set_pan);
+ ClassDB::bind_method(D_METHOD("get_pan"), &AudioEffectPanner::get_pan);
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_pan","get_pan");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_pan", "get_pan");
}
-AudioEffectPanner::AudioEffectPanner()
-{
- pan=0;
+AudioEffectPanner::AudioEffectPanner() {
+ pan = 0;
}