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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-12 01:49:59 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-28 17:51:13 +0200 |
commit | e24029edc35d3c3ae218579d9a8d5a912975b9c2 (patch) | |
tree | 2baa4612a3b2cf1b5073cd0345b87d7f7e420d85 /servers/audio/effects/audio_effect_eq.h | |
parent | 2e05cc3314d0fd04f0e151ad0a827b34b28d8ece (diff) |
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).
`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
Diffstat (limited to 'servers/audio/effects/audio_effect_eq.h')
0 files changed, 0 insertions, 0 deletions