diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/audio/effects/audio_effect_eq.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'servers/audio/effects/audio_effect_eq.h')
-rw-r--r-- | servers/audio/effects/audio_effect_eq.h | 48 |
1 files changed, 22 insertions, 26 deletions
diff --git a/servers/audio/effects/audio_effect_eq.h b/servers/audio/effects/audio_effect_eq.h index 2f577ffd20..917bf584c7 100644 --- a/servers/audio/effects/audio_effect_eq.h +++ b/servers/audio/effects/audio_effect_eq.h @@ -29,72 +29,68 @@ #ifndef AUDIOEFFECTEQ_H #define AUDIOEFFECTEQ_H - #include "servers/audio/audio_effect.h" #include "servers/audio/effects/eq.h" class AudioEffectEQ; class AudioEffectEQInstance : public AudioEffectInstance { - GDCLASS(AudioEffectEQInstance,AudioEffectInstance) -friend class AudioEffectEQ; + GDCLASS(AudioEffectEQInstance, AudioEffectInstance) + friend class AudioEffectEQ; Ref<AudioEffectEQ> base; Vector<EQ::BandProcess> bands[2]; Vector<float> gains; -public: - - virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); +public: + virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); }; - class AudioEffectEQ : public AudioEffect { - GDCLASS(AudioEffectEQ,AudioEffect) + GDCLASS(AudioEffectEQ, AudioEffect) -friend class AudioEffectEQInstance; + friend class AudioEffectEQInstance; EQ eq; Vector<float> gain; - Map<StringName,int> prop_band_map; + Map<StringName, int> prop_band_map; Vector<String> band_names; protected: - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; - - + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); -public: - +public: Ref<AudioEffectInstance> instance(); - void set_band_gain_db(int p_band,float p_volume); + void set_band_gain_db(int p_band, float p_volume); float get_band_gain_db(int p_band) const; int get_band_count() const; - AudioEffectEQ(EQ::Preset p_preset=EQ::PRESET_6_BANDS); + AudioEffectEQ(EQ::Preset p_preset = EQ::PRESET_6_BANDS); }; - class AudioEffectEQ6 : public AudioEffectEQ { - GDCLASS(AudioEffectEQ6,AudioEffectEQ) + GDCLASS(AudioEffectEQ6, AudioEffectEQ) public: - AudioEffectEQ6() : AudioEffectEQ(EQ::PRESET_6_BANDS) {} + AudioEffectEQ6() + : AudioEffectEQ(EQ::PRESET_6_BANDS) {} }; class AudioEffectEQ10 : public AudioEffectEQ { - GDCLASS(AudioEffectEQ10,AudioEffectEQ) + GDCLASS(AudioEffectEQ10, AudioEffectEQ) public: - AudioEffectEQ10() : AudioEffectEQ(EQ::PRESET_10_BANDS) {} + AudioEffectEQ10() + : AudioEffectEQ(EQ::PRESET_10_BANDS) {} }; class AudioEffectEQ21 : public AudioEffectEQ { - GDCLASS(AudioEffectEQ21,AudioEffectEQ) + GDCLASS(AudioEffectEQ21, AudioEffectEQ) public: - AudioEffectEQ21() : AudioEffectEQ(EQ::PRESET_21_BANDS) {} + AudioEffectEQ21() + : AudioEffectEQ(EQ::PRESET_21_BANDS) {} }; #endif // AUDIOEFFECTEQ_H |