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author | Rémi Verschelde <remi@verschelde.fr> | 2021-02-01 20:55:25 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-01 20:55:25 +0100 |
commit | d2e121650476af0a91bc24ea38253428e97f9695 (patch) | |
tree | 22b120a76f0430faa9e4a9383f7c0c83557616b6 /servers/audio/effects/audio_effect_delay.cpp | |
parent | 264504d76d2c1ea374d5508e6a2634e2b5002d84 (diff) | |
parent | 1d5042c9e265219dec8da7311879f12ef3ef698b (diff) |
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
Diffstat (limited to 'servers/audio/effects/audio_effect_delay.cpp')
-rw-r--r-- | servers/audio/effects/audio_effect_delay.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp index f04ab45ec1..ba50eeb0a3 100644 --- a/servers/audio/effects/audio_effect_delay.cpp +++ b/servers/audio/effects/audio_effect_delay.cpp @@ -75,7 +75,7 @@ void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, Au tap2_vol.r *= CLAMP(1.0 + base->tap_2_pan, 0, 1); // feedback lowpass here - float lpf_c = expf(-2.0 * Math_PI * base->feedback_lowpass / mix_rate); // 0 .. 10khz + float lpf_c = expf(-Math_TAU * base->feedback_lowpass / mix_rate); // 0 .. 10khz float lpf_ic = 1.0 - lpf_c; const AudioFrame *src = p_src_frames; |