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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/audio/effects/audio_effect_compressor.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'servers/audio/effects/audio_effect_compressor.h')
-rw-r--r-- | servers/audio/effects/audio_effect_compressor.h | 28 |
1 files changed, 11 insertions, 17 deletions
diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h index 3988ad1526..34f80348db 100644 --- a/servers/audio/effects/audio_effect_compressor.h +++ b/servers/audio/effects/audio_effect_compressor.h @@ -29,30 +29,27 @@ #ifndef AUDIOEFFECTCOMPRESSOR_H #define AUDIOEFFECTCOMPRESSOR_H - #include "servers/audio/audio_effect.h" class AudioEffectCompressor; class AudioEffectCompressorInstance : public AudioEffectInstance { - GDCLASS(AudioEffectCompressorInstance,AudioEffectInstance) -friend class AudioEffectCompressor; + GDCLASS(AudioEffectCompressorInstance, AudioEffectInstance) + friend class AudioEffectCompressor; Ref<AudioEffectCompressor> base; - float rundb,averatio,runratio,runmax,maxover,gr_meter; + float rundb, averatio, runratio, runmax, maxover, gr_meter; int current_channel; -public: - - void set_current_channel(int p_channel) { current_channel=p_channel; } - virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); +public: + void set_current_channel(int p_channel) { current_channel = p_channel; } + virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); }; - class AudioEffectCompressor : public AudioEffect { - GDCLASS(AudioEffectCompressor,AudioEffect) + GDCLASS(AudioEffectCompressor, AudioEffect) -friend class AudioEffectCompressorInstance; + friend class AudioEffectCompressorInstance; float treshold; float ratio; float gain; @@ -61,16 +58,13 @@ friend class AudioEffectCompressorInstance; float mix; StringName sidechain; - protected: - void _validate_property(PropertyInfo& property) const; + void _validate_property(PropertyInfo &property) const; static void _bind_methods(); -public: - +public: Ref<AudioEffectInstance> instance(); - void set_treshold(float p_treshold); float get_treshold() const; @@ -89,7 +83,7 @@ public: void set_mix(float p_mix); float get_mix() const; - void set_sidechain(const StringName& p_sidechain); + void set_sidechain(const StringName &p_sidechain); StringName get_sidechain() const; AudioEffectCompressor(); |