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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/audio/effects/audio_effect_amplify.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'servers/audio/effects/audio_effect_amplify.h')
-rw-r--r-- | servers/audio/effects/audio_effect_amplify.h | 18 |
1 files changed, 7 insertions, 11 deletions
diff --git a/servers/audio/effects/audio_effect_amplify.h b/servers/audio/effects/audio_effect_amplify.h index 03f558e52e..0c75b43691 100644 --- a/servers/audio/effects/audio_effect_amplify.h +++ b/servers/audio/effects/audio_effect_amplify.h @@ -34,30 +34,26 @@ class AudioEffectAmplify; class AudioEffectAmplifyInstance : public AudioEffectInstance { - GDCLASS(AudioEffectAmplifyInstance,AudioEffectInstance) -friend class AudioEffectAmplify; + GDCLASS(AudioEffectAmplifyInstance, AudioEffectInstance) + friend class AudioEffectAmplify; Ref<AudioEffectAmplify> base; float mix_volume_db; -public: - - virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); +public: + virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); }; - class AudioEffectAmplify : public AudioEffect { - GDCLASS(AudioEffectAmplify,AudioEffect) + GDCLASS(AudioEffectAmplify, AudioEffect) -friend class AudioEffectAmplifyInstance; + friend class AudioEffectAmplifyInstance; float volume_db; protected: - static void _bind_methods(); -public: - +public: Ref<AudioEffectInstance> instance(); void set_volume_db(float p_volume); float get_volume_db() const; |