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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/audio/effects/audio_effect_amplify.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'servers/audio/effects/audio_effect_amplify.h')
-rw-r--r--servers/audio/effects/audio_effect_amplify.h18
1 files changed, 7 insertions, 11 deletions
diff --git a/servers/audio/effects/audio_effect_amplify.h b/servers/audio/effects/audio_effect_amplify.h
index 03f558e52e..0c75b43691 100644
--- a/servers/audio/effects/audio_effect_amplify.h
+++ b/servers/audio/effects/audio_effect_amplify.h
@@ -34,30 +34,26 @@
class AudioEffectAmplify;
class AudioEffectAmplifyInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectAmplifyInstance,AudioEffectInstance)
-friend class AudioEffectAmplify;
+ GDCLASS(AudioEffectAmplifyInstance, AudioEffectInstance)
+ friend class AudioEffectAmplify;
Ref<AudioEffectAmplify> base;
float mix_volume_db;
-public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+public:
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
-
class AudioEffectAmplify : public AudioEffect {
- GDCLASS(AudioEffectAmplify,AudioEffect)
+ GDCLASS(AudioEffectAmplify, AudioEffect)
-friend class AudioEffectAmplifyInstance;
+ friend class AudioEffectAmplifyInstance;
float volume_db;
protected:
-
static void _bind_methods();
-public:
-
+public:
Ref<AudioEffectInstance> instance();
void set_volume_db(float p_volume);
float get_volume_db() const;