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authorHein-Pieter van Braam <hp@tmm.cx>2018-08-12 21:26:08 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2018-08-14 00:10:20 +0200
commit321ac5ae136635a12925c97d078153a5cae44f3d (patch)
tree24adfe812de4b14bac01d6d04566b7e47aeb0531 /servers/audio/audio_stream.cpp
parent15530ce2c51937da9050d6bf3dece34fc9e278cd (diff)
When starting up try creating directories recursively
Previously we had a check to see if cache and data directories exist and another check to try to make them if they do not. However the second check was never reached if we don't have the directories in question. Furthermore for cache directories on Linux people who never started a desktop environment we need to recurisively create the XDG directory as well as the godot specific directory. This fixes #17963
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