diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-28 15:19:37 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-28 15:19:49 +0200 |
commit | fdf58a585839804c89798392dd93025dbe8654e4 (patch) | |
tree | 7e5fa3980a90d34d2f89f2b6c9adc392e890eeb6 /scene | |
parent | 39f7a4092533a600eeada6638016af8bd4bd2271 (diff) |
Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/touch_screen_button.cpp | 6 | ||||
-rw-r--r-- | scene/3d/xr_nodes.cpp | 8 | ||||
-rw-r--r-- | scene/gui/color_picker.cpp | 2 | ||||
-rw-r--r-- | scene/gui/graph_edit.cpp | 20 | ||||
-rw-r--r-- | scene/gui/popup_menu.cpp | 4 | ||||
-rw-r--r-- | scene/gui/spin_box.cpp | 8 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 4 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 18 | ||||
-rw-r--r-- | scene/main/canvas_item.cpp | 2 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 4 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 12 |
11 files changed, 44 insertions, 44 deletions
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 2cb979a0e0..85fd05ac15 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -30,7 +30,7 @@ #include "touch_screen_button.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "core/input/input_map.h" #include "core/os/os.h" #include "scene/main/window.h" @@ -290,7 +290,7 @@ void TouchScreenButton::_press(int p_finger_pressed) { if (action != StringName()) { - InputFilter::get_singleton()->action_press(action); + Input::get_singleton()->action_press(action); Ref<InputEventAction> iea; iea.instance(); iea->set_action(action); @@ -308,7 +308,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) { if (action != StringName()) { - InputFilter::get_singleton()->action_release(action); + Input::get_singleton()->action_release(action); if (!p_exiting_tree) { Ref<InputEventAction> iea; diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 0373114e7d..6f41629bac 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "xr_nodes.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "servers/xr/xr_interface.h" #include "servers/xr_server.h" @@ -206,7 +206,7 @@ void XRController3D::_notification(int p_what) { // check button states for (int i = 0; i < 16; i++) { bool was_pressed = (button_states & mask) == mask; - bool is_pressed = InputFilter::get_singleton()->is_joy_button_pressed(joy_id, i); + bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, i); if (!was_pressed && is_pressed) { emit_signal("button_pressed", i); @@ -306,7 +306,7 @@ bool XRController3D::is_button_pressed(int p_button) const { return false; }; - return InputFilter::get_singleton()->is_joy_button_pressed(joy_id, p_button); + return Input::get_singleton()->is_joy_button_pressed(joy_id, p_button); }; float XRController3D::get_joystick_axis(int p_axis) const { @@ -315,7 +315,7 @@ float XRController3D::get_joystick_axis(int p_axis) const { return 0.0; }; - return InputFilter::get_singleton()->get_joy_axis(joy_id, p_axis); + return Input::get_singleton()->get_joy_axis(joy_id, p_axis); }; real_t XRController3D::get_rumble() const { diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 5e0f4c91e8..63878a0b26 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -30,7 +30,7 @@ #include "color_picker.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "core/os/keyboard.h" #include "core/os/os.h" diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 0fe65462e4..3af730de23 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -30,7 +30,7 @@ #include "graph_edit.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "core/os/keyboard.h" #include "scene/gui/box_container.h" @@ -804,7 +804,7 @@ void GraphEdit::set_selected(Node *p_child) { void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseMotion> mm = p_ev; - if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)))) { + if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) { h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x); v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y); } @@ -823,7 +823,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { // Snapping can be toggled temporarily by holding down Ctrl. // This is done here as to not toggle the grid when holding down Ctrl. - if (is_using_snap() ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) { + if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { const int snap = get_snap(); pos = pos.snapped(Vector2(snap, snap)); } @@ -886,7 +886,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && dragging) { - if (!just_selected && drag_accum == Vector2() && InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) { + if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { //deselect current node for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn = Object::cast_to<GraphNode>(get_child(i)); @@ -948,7 +948,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { drag_accum = Vector2(); drag_origin = get_local_mouse_position(); just_selected = !gn->is_selected(); - if (!gn->is_selected() && !InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) { + if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { for (int i = 0; i < get_child_count(); i++) { GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i)); if (o_gn) { @@ -976,7 +976,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } else { if (_filter_input(b->get_position())) return; - if (InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)) + if (Input::get_singleton()->is_key_pressed(KEY_SPACE)) return; box_selecting = true; @@ -1035,16 +1035,16 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { //too difficult to get right //set_zoom(zoom/ZOOM_SCALE); } - if (b->get_button_index() == BUTTON_WHEEL_UP && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) { + if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8); } - if (b->get_button_index() == BUTTON_WHEEL_DOWN && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) { + if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8); } - if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT))) { + if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8); } - if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT))) { + if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8); } } diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 1e933c9aa1..a247863298 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -30,7 +30,7 @@ #include "popup_menu.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/print_string.h" @@ -594,7 +594,7 @@ void PopupMenu::_notification(int p_what) { } break; case NOTIFICATION_POST_POPUP: { - initial_button_mask = InputFilter::get_singleton()->get_mouse_button_mask(); + initial_button_mask = Input::get_singleton()->get_mouse_button_mask(); during_grabbed_click = (bool)initial_button_mask; } break; case NOTIFICATION_WM_SIZE_CHANGED: { diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 8572d570fb..94628f7cea 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -30,7 +30,7 @@ #include "spin_box.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "core/math/expression.h" Size2 SpinBox::get_minimum_size() const { @@ -77,7 +77,7 @@ void SpinBox::_line_edit_input(const Ref<InputEvent> &p_event) { void SpinBox::_range_click_timeout() { - if (!drag.enabled && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) { + if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) { bool up = get_local_mouse_position().y < (get_size().height / 2); set_value(get_value() + (up ? get_step() : -get_step())); @@ -149,7 +149,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { if (drag.enabled) { drag.enabled = false; - InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE); + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); warp_mouse(drag.capture_pos); } drag.allowed = false; @@ -166,7 +166,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { set_value(CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max())); } else if (drag.allowed && drag.capture_pos.distance_to(mm->get_position()) > 2) { - InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_CAPTURED); + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED); drag.enabled = true; drag.base_val = get_value(); drag.diff_y = 0; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 36e35897d1..c83ca6f73d 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -30,7 +30,7 @@ #include "text_edit.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "core/message_queue.h" #include "core/os/keyboard.h" #include "core/os/os.h" @@ -446,7 +446,7 @@ void TextEdit::_click_selection_held() { // Warning: is_mouse_button_pressed(BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD // and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem. // I'm unsure if there's an actual fix that doesn't have a ton of side effects. - if (InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != Selection::MODE_NONE) { + if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != Selection::MODE_NONE) { switch (selection.selecting_mode) { case Selection::MODE_POINTER: { _update_selection_mode_pointer(); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 509a52d36a..aad36ebf02 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -30,7 +30,7 @@ #include "tree.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "core/math/math_funcs.h" #include "core/os/keyboard.h" #include "core/os/os.h" @@ -1425,7 +1425,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 if (p_item->cells[i].custom_button) { if (cache.hover_item == p_item && cache.hover_cell == i) { - if (InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) { + if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) { draw_style_box(cache.custom_button_pressed, ir); } else { draw_style_box(cache.custom_button_hover, ir); @@ -1661,7 +1661,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) { void Tree::_range_click_timeout() { - if (range_item_last && !range_drag_enabled && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) { + if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) { Point2 pos = get_local_mouse_position() - cache.bg->get_offset(); if (show_column_titles) { @@ -2048,9 +2048,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool void Tree::_text_editor_modal_close() { - if (InputFilter::get_singleton()->is_key_pressed(KEY_ESCAPE) || - InputFilter::get_singleton()->is_key_pressed(KEY_KP_ENTER) || - InputFilter::get_singleton()->is_key_pressed(KEY_ENTER)) { + if (Input::get_singleton()->is_key_pressed(KEY_ESCAPE) || + Input::get_singleton()->is_key_pressed(KEY_KP_ENTER) || + Input::get_singleton()->is_key_pressed(KEY_ENTER)) { return; } @@ -2532,7 +2532,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { range_drag_enabled = true; range_drag_capture_pos = cpos; range_drag_base = popup_edited_item->get_range(popup_edited_item_col); - InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_CAPTURED); + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED); } } else { @@ -2594,7 +2594,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { if (range_drag_enabled) { range_drag_enabled = false; - InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE); + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); warp_mouse(range_drag_capture_pos); } else { Rect2 rect = get_selected()->get_meta("__focus_rect"); @@ -3238,7 +3238,7 @@ void Tree::clear() { if (pressing_for_editor) { if (range_drag_enabled) { range_drag_enabled = false; - InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE); + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); warp_mouse(range_drag_capture_pos); } pressing_for_editor = false; diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 2eacad68c3..b5d54b2199 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -30,7 +30,7 @@ #include "canvas_item.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "core/message_queue.h" #include "core/method_bind_ext.gen.inc" #include "scene/main/canvas_layer.h" diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index f30a899d69..22cd1c98ab 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -31,7 +31,7 @@ #include "scene_tree.h" #include "core/debugger/engine_debugger.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "core/io/marshalls.h" #include "core/io/resource_loader.h" #include "core/message_queue.h" @@ -576,7 +576,7 @@ void SceneTree::_main_window_go_back() { } void SceneTree::_main_window_focus_in() { - InputFilter *id = InputFilter::get_singleton(); + Input *id = Input::get_singleton(); if (id) { id->ensure_touch_mouse_raised(); } diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 51dd22db81..b0718eed79 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -32,7 +32,7 @@ #include "core/core_string_names.h" #include "core/debugger/engine_debugger.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "core/os/os.h" #include "core/project_settings.h" #include "scene/2d/collision_object_2d.h" @@ -582,7 +582,7 @@ void Viewport::_notification(int p_what) { RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count); } - if (physics_object_picking && (to_screen_rect == Rect2i() || InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED)) { + if (physics_object_picking && (to_screen_rect == Rect2i() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) { #ifndef _3D_DISABLED Vector2 last_pos(1e20, 1e20); @@ -1517,7 +1517,7 @@ Vector2 Viewport::get_mouse_position() const { void Viewport::warp_mouse(const Vector2 &p_pos) { Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos); - InputFilter::get_singleton()->warp_mouse_position(gpos); + Input::get_singleton()->warp_mouse_position(gpos); } void Viewport::_gui_sort_roots() { @@ -2091,7 +2091,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.mouse_over = over; - DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)InputFilter::get_singleton()->get_default_cursor_shape(); + DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape(); if (over) { @@ -2411,7 +2411,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (from && p_event->is_pressed()) { Control *next = nullptr; - InputFilter *input = InputFilter::get_singleton(); + Input *input = Input::get_singleton(); if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { @@ -3064,7 +3064,7 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor if (physics_object_picking && !is_input_handled()) { - if (InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED && + if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED && (Object::cast_to<InputEventMouseButton>(*ev) || Object::cast_to<InputEventMouseMotion>(*ev) || Object::cast_to<InputEventScreenDrag>(*ev) || |