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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-08 14:20:58 +0200
committerGitHub <noreply@github.com>2021-09-08 14:20:58 +0200
commitfd0a2b6cde85d737dbe9155b84c363732b8274e6 (patch)
tree70a33f1f8144039bd837be0f11cbe2ba495b594a /scene
parent321ee7bda11bf452616e98df4f1989ed29b5016a (diff)
parent5b25457794d3a6935d4c144b277cd963649e6818 (diff)
Merge pull request #52480 from mhilbrunner/network-rename
Multiplayer networking renames/simplification
Diffstat (limited to 'scene')
-rw-r--r--scene/main/node.cpp20
-rw-r--r--scene/main/node.h8
2 files changed, 14 insertions, 14 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 6ffc8475f5..05409b7bfe 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -516,24 +516,24 @@ void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int
}
}
-void Node::set_network_authority(int p_peer_id, bool p_recursive) {
- data.network_authority = p_peer_id;
+void Node::set_multiplayer_authority(int p_peer_id, bool p_recursive) {
+ data.multiplayer_authority = p_peer_id;
if (p_recursive) {
for (int i = 0; i < data.children.size(); i++) {
- data.children[i]->set_network_authority(p_peer_id, true);
+ data.children[i]->set_multiplayer_authority(p_peer_id, true);
}
}
}
-int Node::get_network_authority() const {
- return data.network_authority;
+int Node::get_multiplayer_authority() const {
+ return data.multiplayer_authority;
}
-bool Node::is_network_authority() const {
+bool Node::is_multiplayer_authority() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return get_multiplayer()->get_network_unique_id() == data.network_authority;
+ return get_multiplayer()->get_unique_id() == data.multiplayer_authority;
}
/***** RPC CONFIG ********/
@@ -2737,10 +2737,10 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready);
- ClassDB::bind_method(D_METHOD("set_network_authority", "id", "recursive"), &Node::set_network_authority, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_network_authority"), &Node::get_network_authority);
+ ClassDB::bind_method(D_METHOD("set_multiplayer_authority", "id", "recursive"), &Node::set_multiplayer_authority, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_multiplayer_authority"), &Node::get_multiplayer_authority);
- ClassDB::bind_method(D_METHOD("is_network_authority"), &Node::is_network_authority);
+ ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority);
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
diff --git a/scene/main/node.h b/scene/main/node.h
index 27d6958140..198501eeac 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -127,7 +127,7 @@ private:
ProcessMode process_mode = PROCESS_MODE_INHERIT;
Node *process_owner = nullptr;
- int network_authority = 1; // Server by default.
+ int multiplayer_authority = 1; // Server by default.
Vector<Multiplayer::RPCConfig> rpc_methods;
// Variables used to properly sort the node when processing, ignored otherwise.
@@ -462,9 +462,9 @@ public:
bool is_displayed_folded() const;
/* NETWORK */
- void set_network_authority(int p_peer_id, bool p_recursive = true);
- int get_network_authority() const;
- bool is_network_authority() const;
+ void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
+ int get_multiplayer_authority() const;
+ bool is_multiplayer_authority() const;
uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC
Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const;