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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-09 13:46:39 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-09 13:46:39 +0200 |
commit | fbe53a7064f94009060ab31ae720b339d666920d (patch) | |
tree | 9cf436398053a8c2fea61be095d2920b2e0954c9 /scene | |
parent | f178e7abd7d0af21d326f2e818bcd07a487b19fe (diff) | |
parent | 4c6ad8abcda0999557d35e35811002de5ff1b18e (diff) |
Merge pull request #49155 from winterpixelgames/button-pressed-during-button-up-signal
Emit button_up signal after setting pressed to false.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/base_button.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 4e18a15b41..66155958cf 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -172,10 +172,9 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { status.hovering = false; } } - // pressed state should be correct with button_up signal - emit_signal("button_up"); status.press_attempt = false; status.pressing_inside = false; + emit_signal("button_up"); } update(); |