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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-01-03 14:17:05 +0100 |
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committer | GitHub <noreply@github.com> | 2020-01-03 14:17:05 +0100 |
commit | fa82664419f644c410980a045839ccbc7f483c22 (patch) | |
tree | d6d3f34cb68c0ff56b9dea8989589d27067295f9 /scene | |
parent | b300411740fec6a761fd238dedbeb1e367945126 (diff) | |
parent | 1591677eb8b8a08a8e9c1308b73171f59c24d2b8 (diff) |
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Fixed antialiasing option for Polygon2D with concave/hollow shapes
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/line_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 7f25face15..4a022f0a9c 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -316,7 +316,7 @@ void Line2D::_draw() { lb.colors, lb.uvs, Vector<int>(), Vector<float>(), texture_rid, -1, RID(), - _antialiased); + _antialiased, true); // DEBUG // Draw wireframe |