diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-26 23:04:06 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-08-26 23:04:06 +0200 |
commit | f9f24469720a9422a1b08e387c81378d734ace82 (patch) | |
tree | e92f458834fa3935e208ae35d5da8af7d56c0b23 /scene | |
parent | 4f60fd04809490ef46e43936bfe7f28a5e97830b (diff) | |
parent | 59e11934d893cbcde70c10f9f861c710b19f3dfa (diff) |
Merge pull request #64367 from Mickeon/rename-var-to-str
Rename `str2var` to `str_to_var` and similar
Diffstat (limited to 'scene')
26 files changed, 83 insertions, 83 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index fa49552085..fc019b6cf9 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -185,7 +185,7 @@ void AudioStreamPlayer2D::_update_panning() { } float multiplier = Math::pow(1.0f - dist / max_distance, attenuation); - multiplier *= Math::db2linear(volume_db); //also apply player volume! + multiplier *= Math::db_to_linear(volume_db); //also apply player volume! float pan = relative_to_listener.x / screen_size.x; // Don't let the panning effect extend (too far) beyond the screen. diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 15d2cdf2a8..1929475c8f 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -745,12 +745,12 @@ void CPUParticles2D::_particles_process(double p_delta) { p.start_color_rand = Color(1, 1, 1, 1); } - real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); + real_t angle1_rad = direction.angle() + Math::deg_to_rad((Math::randf() * 2.0 - 1.0) * spread); Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad)); p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf()); real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); - p.rotation = Math::deg2rad(base_angle); + p.rotation = Math::deg_to_rad(base_angle); p.custom[0] = 0.0; // unused p.custom[1] = 0.0; // phase [0..1] @@ -912,7 +912,7 @@ void CPUParticles2D::_particles_process(double p_delta) { } real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed)); - p.rotation = Math::deg2rad(base_angle); //angle + p.rotation = Math::deg_to_rad(base_angle); //angle p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); } //apply color diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 38d0033568..eaba9aadad 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -373,9 +373,9 @@ private: bool slide_on_ceiling = true; int max_slides = 4; int platform_layer = 0; - real_t floor_max_angle = Math::deg2rad((real_t)45.0); + real_t floor_max_angle = Math::deg_to_rad((real_t)45.0); real_t floor_snap_length = 1; - real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0); + real_t wall_min_slide_angle = Math::deg_to_rad((real_t)15.0); Vector2 up_direction = Vector2(0.0, -1.0); uint32_t platform_floor_layers = UINT32_MAX; uint32_t platform_wall_layers = 0; diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index cbacb7f579..13a32fbfd4 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -44,7 +44,7 @@ bool Bone2D::_set(const StringName &p_path, const Variant &p_value) { } else if (path.begins_with("length")) { set_length(p_value); } else if (path.begins_with("bone_angle")) { - set_bone_angle(Math::deg2rad(real_t(p_value))); + set_bone_angle(Math::deg_to_rad(real_t(p_value))); } else if (path.begins_with("default_length")) { set_length(p_value); } @@ -66,7 +66,7 @@ bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const { } else if (path.begins_with("length")) { r_ret = get_length(); } else if (path.begins_with("bone_angle")) { - r_ret = Math::rad2deg(get_bone_angle()); + r_ret = Math::rad_to_deg(get_bone_angle()); } else if (path.begins_with("default_length")) { r_ret = get_length(); } diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 93e91f9b5b..0e7b71f74a 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -149,7 +149,7 @@ void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_p if (uniformity > 0.0) { float distance = listener_area_pos.length(); - float attenuation = Math::db2linear(_get_attenuation_db(distance)); + float attenuation = Math::db_to_linear(_get_attenuation_db(distance)); // Determine the fraction of sound that would come from each speaker if they were all driven uniformly. float center_val[3] = { 0.5f, 0.25f, 0.16666f }; @@ -213,12 +213,12 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { float att = 0; switch (attenuation_model) { case ATTENUATION_INVERSE_DISTANCE: { - att = Math::linear2db(1.0 / ((p_distance / unit_size) + CMP_EPSILON)); + att = Math::linear_to_db(1.0 / ((p_distance / unit_size) + CMP_EPSILON)); } break; case ATTENUATION_INVERSE_SQUARE_DISTANCE: { float d = (p_distance / unit_size); d *= d; - att = Math::linear2db(1.0 / (d + CMP_EPSILON)); + att = Math::linear_to_db(1.0 / (d + CMP_EPSILON)); } break; case ATTENUATION_LOGARITHMIC: { att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON); @@ -443,7 +443,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { } } - float multiplier = Math::db2linear(_get_attenuation_db(dist)); + float multiplier = Math::db_to_linear(_get_attenuation_db(dist)); if (max_distance > 0) { multiplier *= MAX(0, 1.0 - (dist / max_distance)); } @@ -453,13 +453,13 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { if (emission_angle_enabled) { Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin; float c = listenertopos.normalized().dot(get_global_transform().basis.get_column(2).normalized()); //it's z negative - float angle = Math::rad2deg(Math::acos(c)); + float angle = Math::rad_to_deg(Math::acos(c)); if (angle > emission_angle) { db_att -= -emission_angle_filter_attenuation_db; } } - linear_attenuation = Math::db2linear(db_att); + linear_attenuation = Math::db_to_linear(db_att); for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz); } diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 719dc42f3a..9dc61b35af 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -766,13 +766,13 @@ void CPUParticles3D::_particles_process(double p_delta) { } if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); + real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg_to_rad((Math::randf() * 2.0 - 1.0) * spread); Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0); p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf()); } else { //initiate velocity spread in 3D - real_t angle1_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread); - real_t angle2_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * ((real_t)1.0 - flatness) * spread); + real_t angle1_rad = Math::deg_to_rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread); + real_t angle2_rad = Math::deg_to_rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * ((real_t)1.0 - flatness) * spread); Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad)); Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad)); @@ -796,7 +796,7 @@ void CPUParticles3D::_particles_process(double p_delta) { } real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); - p.custom[0] = Math::deg2rad(base_angle); //angle + p.custom[0] = Math::deg_to_rad(base_angle); //angle p.custom[1] = 0.0; //phase p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); //animation offset (0-1) p.transform = Transform3D(); @@ -1007,7 +1007,7 @@ void CPUParticles3D::_particles_process(double p_delta) { } real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed)); - p.custom[0] = Math::deg2rad(base_angle); //angle + p.custom[0] = Math::deg_to_rad(base_angle); //angle p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle } //apply color diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 0581544e07..8d96d13f0c 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -149,7 +149,7 @@ AABB Light3D::get_aabb() const { } else if (type == RenderingServer::LIGHT_SPOT) { real_t len = param[PARAM_RANGE]; - real_t size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len; + real_t size = Math::tan(Math::deg_to_rad(param[PARAM_SPOT_ANGLE])) * len; return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); } diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 3e0aaa1204..5534bc28f1 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -2284,13 +2284,13 @@ bool PhysicalBone3D::ConeJointData::_set(const StringName &p_name, const Variant } if ("joint_constraints/swing_span" == p_name) { - swing_span = Math::deg2rad(real_t(p_value)); + swing_span = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer3D::CONE_TWIST_JOINT_SWING_SPAN, swing_span); } } else if ("joint_constraints/twist_span" == p_name) { - twist_span = Math::deg2rad(real_t(p_value)); + twist_span = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer3D::CONE_TWIST_JOINT_TWIST_SPAN, twist_span); } @@ -2326,9 +2326,9 @@ bool PhysicalBone3D::ConeJointData::_get(const StringName &p_name, Variant &r_re } if ("joint_constraints/swing_span" == p_name) { - r_ret = Math::rad2deg(swing_span); + r_ret = Math::rad_to_deg(swing_span); } else if ("joint_constraints/twist_span" == p_name) { - r_ret = Math::rad2deg(twist_span); + r_ret = Math::rad_to_deg(twist_span); } else if ("joint_constraints/bias" == p_name) { r_ret = bias; } else if ("joint_constraints/softness" == p_name) { @@ -2364,13 +2364,13 @@ bool PhysicalBone3D::HingeJointData::_set(const StringName &p_name, const Varian } } else if ("joint_constraints/angular_limit_upper" == p_name) { - angular_limit_upper = Math::deg2rad(real_t(p_value)); + angular_limit_upper = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->hinge_joint_set_param(j, PhysicsServer3D::HINGE_JOINT_LIMIT_UPPER, angular_limit_upper); } } else if ("joint_constraints/angular_limit_lower" == p_name) { - angular_limit_lower = Math::deg2rad(real_t(p_value)); + angular_limit_lower = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->hinge_joint_set_param(j, PhysicsServer3D::HINGE_JOINT_LIMIT_LOWER, angular_limit_lower); } @@ -2408,9 +2408,9 @@ bool PhysicalBone3D::HingeJointData::_get(const StringName &p_name, Variant &r_r if ("joint_constraints/angular_limit_enabled" == p_name) { r_ret = angular_limit_enabled; } else if ("joint_constraints/angular_limit_upper" == p_name) { - r_ret = Math::rad2deg(angular_limit_upper); + r_ret = Math::rad_to_deg(angular_limit_upper); } else if ("joint_constraints/angular_limit_lower" == p_name) { - r_ret = Math::rad2deg(angular_limit_lower); + r_ret = Math::rad_to_deg(angular_limit_lower); } else if ("joint_constraints/angular_limit_bias" == p_name) { r_ret = angular_limit_bias; } else if ("joint_constraints/angular_limit_softness" == p_name) { @@ -2471,13 +2471,13 @@ bool PhysicalBone3D::SliderJointData::_set(const StringName &p_name, const Varia } } else if ("joint_constraints/angular_limit_upper" == p_name) { - angular_limit_upper = Math::deg2rad(real_t(p_value)); + angular_limit_upper = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->slider_joint_set_param(j, PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_UPPER, angular_limit_upper); } } else if ("joint_constraints/angular_limit_lower" == p_name) { - angular_limit_lower = Math::deg2rad(real_t(p_value)); + angular_limit_lower = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->slider_joint_set_param(j, PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_LOWER, angular_limit_lower); } @@ -2523,9 +2523,9 @@ bool PhysicalBone3D::SliderJointData::_get(const StringName &p_name, Variant &r_ } else if ("joint_constraints/linear_limit_damping" == p_name) { r_ret = linear_limit_damping; } else if ("joint_constraints/angular_limit_upper" == p_name) { - r_ret = Math::rad2deg(angular_limit_upper); + r_ret = Math::rad_to_deg(angular_limit_upper); } else if ("joint_constraints/angular_limit_lower" == p_name) { - r_ret = Math::rad2deg(angular_limit_lower); + r_ret = Math::rad_to_deg(angular_limit_lower); } else if ("joint_constraints/angular_limit_softness" == p_name) { r_ret = angular_limit_softness; } else if ("joint_constraints/angular_limit_restitution" == p_name) { @@ -2649,13 +2649,13 @@ bool PhysicalBone3D::SixDOFJointData::_set(const StringName &p_name, const Varia } } else if ("angular_limit_upper" == var_name) { - axis_data[axis].angular_limit_upper = Math::deg2rad(real_t(p_value)); + axis_data[axis].angular_limit_upper = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer3D::G6DOF_JOINT_ANGULAR_UPPER_LIMIT, axis_data[axis].angular_limit_upper); } } else if ("angular_limit_lower" == var_name) { - axis_data[axis].angular_limit_lower = Math::deg2rad(real_t(p_value)); + axis_data[axis].angular_limit_lower = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer3D::G6DOF_JOINT_ANGULAR_LOWER_LIMIT, axis_data[axis].angular_limit_lower); } @@ -2765,9 +2765,9 @@ bool PhysicalBone3D::SixDOFJointData::_get(const StringName &p_name, Variant &r_ } else if ("angular_limit_enabled" == var_name) { r_ret = axis_data[axis].angular_limit_enabled; } else if ("angular_limit_upper" == var_name) { - r_ret = Math::rad2deg(axis_data[axis].angular_limit_upper); + r_ret = Math::rad_to_deg(axis_data[axis].angular_limit_upper); } else if ("angular_limit_lower" == var_name) { - r_ret = Math::rad2deg(axis_data[axis].angular_limit_lower); + r_ret = Math::rad_to_deg(axis_data[axis].angular_limit_lower); } else if ("angular_limit_softness" == var_name) { r_ret = axis_data[axis].angular_limit_softness; } else if ("angular_restitution" == var_name) { diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 528c138fb3..184d8b00d0 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -414,8 +414,8 @@ private: uint32_t platform_floor_layers = UINT32_MAX; uint32_t platform_wall_layers = 0; real_t floor_snap_length = 0.1; - real_t floor_max_angle = Math::deg2rad((real_t)45.0); - real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0); + real_t floor_max_angle = Math::deg_to_rad((real_t)45.0); + real_t wall_min_slide_angle = Math::deg_to_rad((real_t)15.0); Vector3 up_direction = Vector3(0.0, 1.0, 0.0); Vector3 velocity; Vector3 floor_normal; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 48626ccc1b..0e2598cbc7 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1151,7 +1151,7 @@ void AnimationPlayer::_animation_update_transforms() { } #endif - static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum)); + static_cast<Node2D *>(pa->object)->set_rotation(Math::deg_to_rad((double)pa->value_accum)); } break; case SP_NODE2D_SCALE: { #ifdef DEBUG_ENABLED diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 7dbe892299..ee552e695e 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -1528,7 +1528,7 @@ void AnimationTree::_process_graph(double p_delta) { } } - real_t db = Math::linear2db(MAX(blend, 0.00001)); + real_t db = Math::linear_to_db(MAX(blend, 0.00001)); if (t->object->has_method(SNAME("set_unit_db"))) { t->object->call(SNAME("set_unit_db"), db); } else { diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 7c85b650bf..04feb0dc6f 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -256,7 +256,7 @@ Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() { channel_volume_db = AudioFrame(0, 0); } - float volume_linear = Math::db2linear(volume_db); + float volume_linear = Math::db_to_linear(volume_db); // Set the volume vector up according to the speaker mode and mix target. // TODO do we need to scale the volume down when we output to more channels? diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp index 7baa4d44aa..4024d4c80e 100644 --- a/scene/gui/video_stream_player.cpp +++ b/scene/gui/video_stream_player.cpp @@ -362,7 +362,7 @@ void VideoStreamPlayer::set_volume_db(float p_db) { if (p_db < -79) { set_volume(0); } else { - set_volume(Math::db2linear(p_db)); + set_volume(Math::db_to_linear(p_db)); } } @@ -370,7 +370,7 @@ float VideoStreamPlayer::get_volume_db() const { if (volume == 0) { return -80; } else { - return Math::linear2db(volume); + return Math::linear_to_db(volume); } } diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index 214004824f..b0454004a0 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -40,8 +40,8 @@ Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const { Vector3 d(0, height * 0.5 - radius, 0); for (int i = 0; i < 360; i++) { - float ra = Math::deg2rad((float)i); - float rb = Math::deg2rad((float)i + 1); + float ra = Math::deg_to_rad((float)i); + float rb = Math::deg_to_rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 1835604285..ee53578517 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -763,7 +763,7 @@ void Curve2D::_bake_segment2d(RBMap<real_t, Vector2> &r_bake, real_t p_begin, re Vector2 nb = (end - mid).normalized(); real_t dp = na.dot(nb); - if (dp < Math::cos(Math::deg2rad(p_tol))) { + if (dp < Math::cos(Math::deg_to_rad(p_tol))) { r_bake[mp] = mid; } @@ -1352,7 +1352,7 @@ void Curve3D::_bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, re Vector3 nb = (end - mid).normalized(); real_t dp = na.dot(nb); - if (dp < Math::cos(Math::deg2rad(p_tol))) { + if (dp < Math::cos(Math::deg_to_rad(p_tol))) { r_bake[mp] = mid; } if (p_depth < p_max_depth) { diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp index 345df5ffed..a5951db8ea 100644 --- a/scene/resources/cylinder_shape_3d.cpp +++ b/scene/resources/cylinder_shape_3d.cpp @@ -40,8 +40,8 @@ Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const { Vector3 d(0, height * 0.5, 0); for (int i = 0; i < 360; i++) { - float ra = Math::deg2rad((float)i); - float rb = Math::deg2rad((float)i + 1); + float ra = Math::deg_to_rad((float)i); + float rb = Math::deg_to_rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index 293fdd6f05..3638d1862c 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -301,9 +301,9 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli } } - float normal_merge_threshold = Math::cos(Math::deg2rad(p_normal_merge_angle)); - float normal_pre_split_threshold = Math::cos(Math::deg2rad(MIN(180.0f, p_normal_split_angle * 2.0f))); - float normal_split_threshold = Math::cos(Math::deg2rad(p_normal_split_angle)); + float normal_merge_threshold = Math::cos(Math::deg_to_rad(p_normal_merge_angle)); + float normal_pre_split_threshold = Math::cos(Math::deg_to_rad(MIN(180.0f, p_normal_split_angle * 2.0f))); + float normal_split_threshold = Math::cos(Math::deg_to_rad(p_normal_split_angle)); const Vector3 *normals_ptr = normals.ptr(); HashMap<Vector3, LocalVector<Pair<int, int>>> unique_vertices; diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp index 7adaf1452c..96961a1fe4 100644 --- a/scene/resources/skeleton_modification_2d_ccdik.cpp +++ b/scene/resources/skeleton_modification_2d_ccdik.cpp @@ -52,9 +52,9 @@ bool SkeletonModification2DCCDIK::_set(const StringName &p_path, const Variant & } else if (what == "enable_constraint") { set_ccdik_joint_enable_constraint(which, p_value); } else if (what == "constraint_angle_min") { - set_ccdik_joint_constraint_angle_min(which, Math::deg2rad(float(p_value))); + set_ccdik_joint_constraint_angle_min(which, Math::deg_to_rad(float(p_value))); } else if (what == "constraint_angle_max") { - set_ccdik_joint_constraint_angle_max(which, Math::deg2rad(float(p_value))); + set_ccdik_joint_constraint_angle_max(which, Math::deg_to_rad(float(p_value))); } else if (what == "constraint_angle_invert") { set_ccdik_joint_constraint_angle_invert(which, p_value); } else if (what == "constraint_in_localspace") { @@ -96,9 +96,9 @@ bool SkeletonModification2DCCDIK::_get(const StringName &p_path, Variant &r_ret) } else if (what == "enable_constraint") { r_ret = get_ccdik_joint_enable_constraint(which); } else if (what == "constraint_angle_min") { - r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_min(which)); + r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_min(which)); } else if (what == "constraint_angle_max") { - r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_max(which)); + r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_max(which)); } else if (what == "constraint_angle_invert") { r_ret = get_ccdik_joint_constraint_angle_invert(which); } else if (what == "constraint_in_localspace") { diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp index 23e1c579dc..d3cfffb1de 100644 --- a/scene/resources/skeleton_modification_2d_lookat.cpp +++ b/scene/resources/skeleton_modification_2d_lookat.cpp @@ -41,15 +41,15 @@ bool SkeletonModification2DLookAt::_set(const StringName &p_path, const Variant if (path.begins_with("enable_constraint")) { set_enable_constraint(p_value); } else if (path.begins_with("constraint_angle_min")) { - set_constraint_angle_min(Math::deg2rad(float(p_value))); + set_constraint_angle_min(Math::deg_to_rad(float(p_value))); } else if (path.begins_with("constraint_angle_max")) { - set_constraint_angle_max(Math::deg2rad(float(p_value))); + set_constraint_angle_max(Math::deg_to_rad(float(p_value))); } else if (path.begins_with("constraint_angle_invert")) { set_constraint_angle_invert(p_value); } else if (path.begins_with("constraint_in_localspace")) { set_constraint_in_localspace(p_value); } else if (path.begins_with("additional_rotation")) { - set_additional_rotation(Math::deg2rad(float(p_value))); + set_additional_rotation(Math::deg_to_rad(float(p_value))); } #ifdef TOOLS_ENABLED @@ -67,15 +67,15 @@ bool SkeletonModification2DLookAt::_get(const StringName &p_path, Variant &r_ret if (path.begins_with("enable_constraint")) { r_ret = get_enable_constraint(); } else if (path.begins_with("constraint_angle_min")) { - r_ret = Math::rad2deg(get_constraint_angle_min()); + r_ret = Math::rad_to_deg(get_constraint_angle_min()); } else if (path.begins_with("constraint_angle_max")) { - r_ret = Math::rad2deg(get_constraint_angle_max()); + r_ret = Math::rad_to_deg(get_constraint_angle_max()); } else if (path.begins_with("constraint_angle_invert")) { r_ret = get_constraint_angle_invert(); } else if (path.begins_with("constraint_in_localspace")) { r_ret = get_constraint_in_localspace(); } else if (path.begins_with("additional_rotation")) { - r_ret = Math::rad2deg(get_additional_rotation()); + r_ret = Math::rad_to_deg(get_additional_rotation()); } #ifdef TOOLS_ENABLED diff --git a/scene/resources/skeleton_modification_3d_ccdik.cpp b/scene/resources/skeleton_modification_3d_ccdik.cpp index f19be47db2..3251ee4189 100644 --- a/scene/resources/skeleton_modification_3d_ccdik.cpp +++ b/scene/resources/skeleton_modification_3d_ccdik.cpp @@ -50,9 +50,9 @@ bool SkeletonModification3DCCDIK::_set(const StringName &p_path, const Variant & } else if (what == "enable_joint_constraint") { set_ccdik_joint_enable_constraint(which, p_value); } else if (what == "joint_constraint_angle_min") { - set_ccdik_joint_constraint_angle_min(which, Math::deg2rad(real_t(p_value))); + set_ccdik_joint_constraint_angle_min(which, Math::deg_to_rad(real_t(p_value))); } else if (what == "joint_constraint_angle_max") { - set_ccdik_joint_constraint_angle_max(which, Math::deg2rad(real_t(p_value))); + set_ccdik_joint_constraint_angle_max(which, Math::deg_to_rad(real_t(p_value))); } else if (what == "joint_constraint_angles_invert") { set_ccdik_joint_constraint_invert(which, p_value); } @@ -79,9 +79,9 @@ bool SkeletonModification3DCCDIK::_get(const StringName &p_path, Variant &r_ret) } else if (what == "enable_joint_constraint") { r_ret = get_ccdik_joint_enable_constraint(which); } else if (what == "joint_constraint_angle_min") { - r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_min(which)); + r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_min(which)); } else if (what == "joint_constraint_angle_max") { - r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_max(which)); + r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_max(which)); } else if (what == "joint_constraint_angles_invert") { r_ret = get_ccdik_joint_constraint_invert(which); } diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp index b62dda3f4f..4099208f44 100644 --- a/scene/resources/skeleton_modification_3d_fabrik.cpp +++ b/scene/resources/skeleton_modification_3d_fabrik.cpp @@ -58,7 +58,7 @@ bool SkeletonModification3DFABRIK::_set(const StringName &p_path, const Variant } else if (what == "use_target_basis") { set_fabrik_joint_use_target_basis(which, p_value); } else if (what == "roll") { - set_fabrik_joint_roll(which, Math::deg2rad(real_t(p_value))); + set_fabrik_joint_roll(which, Math::deg_to_rad(real_t(p_value))); } return true; } @@ -91,7 +91,7 @@ bool SkeletonModification3DFABRIK::_get(const StringName &p_path, Variant &r_ret } else if (what == "use_target_basis") { r_ret = get_fabrik_joint_use_target_basis(which); } else if (what == "roll") { - r_ret = Math::rad2deg(get_fabrik_joint_roll(which)); + r_ret = Math::rad_to_deg(get_fabrik_joint_roll(which)); } return true; } diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp index 3e36c241f7..64f26f3fda 100644 --- a/scene/resources/skeleton_modification_3d_jiggle.cpp +++ b/scene/resources/skeleton_modification_3d_jiggle.cpp @@ -58,7 +58,7 @@ bool SkeletonModification3DJiggle::_set(const StringName &p_path, const Variant } else if (what == "gravity") { set_jiggle_joint_gravity(which, p_value); } else if (what == "roll") { - set_jiggle_joint_roll(which, Math::deg2rad(real_t(p_value))); + set_jiggle_joint_roll(which, Math::deg_to_rad(real_t(p_value))); } return true; } else { @@ -98,7 +98,7 @@ bool SkeletonModification3DJiggle::_get(const StringName &p_path, Variant &r_ret } else if (what == "gravity") { r_ret = get_jiggle_joint_gravity(which); } else if (what == "roll") { - r_ret = Math::rad2deg(get_jiggle_joint_roll(which)); + r_ret = Math::rad_to_deg(get_jiggle_joint_roll(which)); } return true; } else { diff --git a/scene/resources/skeleton_modification_3d_lookat.cpp b/scene/resources/skeleton_modification_3d_lookat.cpp index 3e8c1e3a77..69167cb308 100644 --- a/scene/resources/skeleton_modification_3d_lookat.cpp +++ b/scene/resources/skeleton_modification_3d_lookat.cpp @@ -39,9 +39,9 @@ bool SkeletonModification3DLookAt::_set(const StringName &p_path, const Variant set_lock_rotation_plane(p_value); } else if (p_path == "additional_rotation") { Vector3 tmp = p_value; - tmp.x = Math::deg2rad(tmp.x); - tmp.y = Math::deg2rad(tmp.y); - tmp.z = Math::deg2rad(tmp.z); + tmp.x = Math::deg_to_rad(tmp.x); + tmp.y = Math::deg_to_rad(tmp.y); + tmp.z = Math::deg_to_rad(tmp.z); set_additional_rotation(tmp); } @@ -55,9 +55,9 @@ bool SkeletonModification3DLookAt::_get(const StringName &p_path, Variant &r_ret r_ret = get_lock_rotation_plane(); } else if (p_path == "additional_rotation") { Vector3 tmp = get_additional_rotation(); - tmp.x = Math::rad2deg(tmp.x); - tmp.y = Math::rad2deg(tmp.y); - tmp.z = Math::rad2deg(tmp.z); + tmp.x = Math::rad_to_deg(tmp.x); + tmp.y = Math::rad_to_deg(tmp.y); + tmp.z = Math::rad_to_deg(tmp.z); r_ret = tmp; } diff --git a/scene/resources/skeleton_modification_3d_twoboneik.cpp b/scene/resources/skeleton_modification_3d_twoboneik.cpp index acc5ff716c..366fcc30b7 100644 --- a/scene/resources/skeleton_modification_3d_twoboneik.cpp +++ b/scene/resources/skeleton_modification_3d_twoboneik.cpp @@ -54,13 +54,13 @@ bool SkeletonModification3DTwoBoneIK::_set(const StringName &p_path, const Varia } else if (path == "joint_one/bone_idx") { set_joint_one_bone_idx(p_value); } else if (path == "joint_one/roll") { - set_joint_one_roll(Math::deg2rad(real_t(p_value))); + set_joint_one_roll(Math::deg_to_rad(real_t(p_value))); } else if (path == "joint_two/bone_name") { set_joint_two_bone_name(p_value); } else if (path == "joint_two/bone_idx") { set_joint_two_bone_idx(p_value); } else if (path == "joint_two/roll") { - set_joint_two_roll(Math::deg2rad(real_t(p_value))); + set_joint_two_roll(Math::deg_to_rad(real_t(p_value))); } return true; @@ -88,13 +88,13 @@ bool SkeletonModification3DTwoBoneIK::_get(const StringName &p_path, Variant &r_ } else if (path == "joint_one/bone_idx") { r_ret = get_joint_one_bone_idx(); } else if (path == "joint_one/roll") { - r_ret = Math::rad2deg(get_joint_one_roll()); + r_ret = Math::rad_to_deg(get_joint_one_roll()); } else if (path == "joint_two/bone_name") { r_ret = get_joint_two_bone_name(); } else if (path == "joint_two/bone_idx") { r_ret = get_joint_two_bone_idx(); } else if (path == "joint_two/roll") { - r_ret = Math::rad2deg(get_joint_two_roll()); + r_ret = Math::rad_to_deg(get_joint_two_roll()); } return true; diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 5d1a223cc7..737c50e570 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -128,7 +128,7 @@ float ProceduralSkyMaterial::get_ground_energy() const { void ProceduralSkyMaterial::set_sun_angle_max(float p_angle) { sun_angle_max = p_angle; - RS::get_singleton()->material_set_param(_get_material(), "sun_angle_max", Math::deg2rad(sun_angle_max)); + RS::get_singleton()->material_set_param(_get_material(), "sun_angle_max", Math::deg_to_rad(sun_angle_max)); } float ProceduralSkyMaterial::get_sun_angle_max() const { diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp index 92efe3ce6f..340d0fe370 100644 --- a/scene/resources/sphere_shape_3d.cpp +++ b/scene/resources/sphere_shape_3d.cpp @@ -38,8 +38,8 @@ Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const { Vector<Vector3> points; for (int i = 0; i <= 360; i++) { - float ra = Math::deg2rad((float)i); - float rb = Math::deg2rad((float)i + 1); + float ra = Math::deg_to_rad((float)i); + float rb = Math::deg_to_rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; |