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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-12 15:40:11 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-12 15:40:11 +0200 |
commit | f54c5707b5d2f77a7d112c1cf5c2494751e0dace (patch) | |
tree | e9e92df18d261bbaeac65b749945d716e7a8066a /scene | |
parent | a695a6764eedc3f67fbc7796a78722d803d2c30f (diff) | |
parent | f84ae146f026ae60d417eda97ec6fe7afb0052fe (diff) |
Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error
Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/node_2d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 6fd383ddab..a744ef40f6 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -170,10 +170,10 @@ void Node2D::set_scale(const Size2 &p_scale) { } _scale = p_scale; // Avoid having 0 scale values, can lead to errors in physics and rendering. - if (_scale.x == 0) { + if (Math::is_zero_approx(_scale.x)) { _scale.x = CMP_EPSILON; } - if (_scale.y == 0) { + if (Math::is_zero_approx(_scale.y)) { _scale.y = CMP_EPSILON; } _update_transform(); |