diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-10-07 17:06:27 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-10-07 17:06:27 +0200 |
commit | f323d25dd3ba2be5ff491d34df2fbcc3b5ab1efc (patch) | |
tree | fa6b5057d65c9ed60edda33e2ef01cb430da5ec1 /scene | |
parent | dcaf65f79c696396724719a490a33ef78ec8d68e (diff) | |
parent | bcf4a56c74ebf66ea63f45c56b322bbf72f60d72 (diff) |
Merge pull request #53525 from Calinou/comments-replace-visual-server
Replace references to VisualServer in code comments with RenderingServer
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/voxel_gi.cpp | 2 | ||||
-rw-r--r-- | scene/3d/voxelizer.cpp | 2 | ||||
-rw-r--r-- | scene/gui/control.h | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index d3d12d94e9..377abd5b38 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -398,7 +398,7 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) { baker.end_bake(); - //create the data for visual server + //create the data for rendering server if (p_create_visual_debug) { MultiMeshInstance3D *mmi = memnew(MultiMeshInstance3D); diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 5104853e17..aa1236521d 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -660,7 +660,7 @@ void Voxelizer::end_bake() { _fixup_plot(0, 0); } -//create the data for visual server +//create the data for rendering server int Voxelizer::get_voxel_gi_octree_depth() const { return cell_subdiv; diff --git a/scene/gui/control.h b/scene/gui/control.h index bdc06319ea..be692b6a0c 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -408,7 +408,7 @@ public: Rect2 get_rect() const; Rect2 get_global_rect() const; Rect2 get_screen_rect() const; - Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the visual server + Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the rendering server Rect2 get_anchorable_rect() const override; void set_rect(const Rect2 &p_rect); // Reset anchors to begin and set rect, for faster container children sorting. |