diff options
author | Silvano Cerza <silvanocerza@gmail.com> | 2018-10-25 10:39:02 +0200 |
---|---|---|
committer | Silvano Cerza <silvanocerza@gmail.com> | 2019-05-27 17:46:57 +0200 |
commit | f23e1aab34d1c29b00531d42abd9a18f37fe9257 (patch) | |
tree | 51619bcbd8426f18fbb5402385537c113122263b /scene | |
parent | 51d7026cbc0a3c6f1bf33dcfcde2b20e1032dec1 (diff) |
Implemented remote scene tree filtering
User can now filter the remote scene tree, like the local one is filtered, while
the game is running
Diffstat (limited to 'scene')
-rw-r--r-- | scene/main/scene_tree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 65cda73a23..12c8655109 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1091,7 +1091,7 @@ void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_li static void _fill_array(Node *p_node, Array &array, int p_level) { - array.push_back(p_level); + array.push_back(p_node->get_child_count()); array.push_back(p_node->get_name()); array.push_back(p_node->get_class()); array.push_back(p_node->get_instance_id()); |