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authorSilvano Cerza <silvanocerza@gmail.com>2018-10-25 10:39:02 +0200
committerSilvano Cerza <silvanocerza@gmail.com>2019-05-27 17:46:57 +0200
commitf23e1aab34d1c29b00531d42abd9a18f37fe9257 (patch)
tree51619bcbd8426f18fbb5402385537c113122263b /scene
parent51d7026cbc0a3c6f1bf33dcfcde2b20e1032dec1 (diff)
Implemented remote scene tree filtering
User can now filter the remote scene tree, like the local one is filtered, while the game is running
Diffstat (limited to 'scene')
-rw-r--r--scene/main/scene_tree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 65cda73a23..12c8655109 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1091,7 +1091,7 @@ void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_li
static void _fill_array(Node *p_node, Array &array, int p_level) {
- array.push_back(p_level);
+ array.push_back(p_node->get_child_count());
array.push_back(p_node->get_name());
array.push_back(p_node->get_class());
array.push_back(p_node->get_instance_id());