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authorRémi Verschelde <rverschelde@gmail.com>2022-12-12 11:43:59 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-12 11:43:59 +0100
commitf1edd03d4caef60b8ae6ce787390c1cf19518244 (patch)
tree0e0977b13e8ba0766a7364a4cb75d6c5a1b094bb /scene
parenta900383e57b982e6d16526d093db6e7a83c93405 (diff)
parentbe1c9d677d8bab3a14d4f966da313dd6d2dd3428 (diff)
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
Diffstat (limited to 'scene')
-rw-r--r--scene/main/multiplayer_peer.h4
-rw-r--r--scene/register_scene_types.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/scene/main/multiplayer_peer.h b/scene/main/multiplayer_peer.h
index 4b5909538e..fa6b11e5db 100644
--- a/scene/main/multiplayer_peer.h
+++ b/scene/main/multiplayer_peer.h
@@ -112,11 +112,11 @@ protected:
public:
/* PacketPeer extension */
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
- GDVIRTUAL2R(Error, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
+ GDVIRTUAL2R(Error, _get_packet, GDExtensionConstPtr<const uint8_t *>, GDExtensionPtr<int>);
GDVIRTUAL0R(PackedByteArray, _get_packet_script); // For GDScript.
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
- GDVIRTUAL2R(Error, _put_packet, GDNativeConstPtr<const uint8_t>, int);
+ GDVIRTUAL2R(Error, _put_packet, GDExtensionConstPtr<const uint8_t>, int);
GDVIRTUAL1R(Error, _put_packet_script, PackedByteArray); // For GDScript.
EXBIND0RC(int, get_available_packet_count);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 58147b159a..043895b591 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -31,7 +31,7 @@
#include "register_scene_types.h"
#include "core/config/project_settings.h"
-#include "core/extension/native_extension_manager.h"
+#include "core/extension/gdextension_manager.h"
#include "core/object/class_db.h"
#include "core/os/os.h"
#include "scene/2d/animated_sprite_2d.h"