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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-25 18:07:15 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-25 18:07:15 +0200 |
commit | f1abfbbeb11836dd1e680f02075f3655f1e0c2f0 (patch) | |
tree | 36c788d97877f79b74e362b6dc883733a8d2ac3a /scene | |
parent | 554382d8ad22313eadf15d6de34ea57d3cf66f94 (diff) | |
parent | 16567321ba49fbba13c79c5613166f6793481e3a (diff) |
Merge pull request #48837 from Soupstraw/shader-pi
Added constants PI, TAU and E to the shader language
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/color_picker.cpp | 2 | ||||
-rw-r--r-- | scene/resources/sky_material.cpp | 2 |
2 files changed, 0 insertions, 4 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 9ccb2886e1..c0b4563615 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -91,7 +91,6 @@ void ColorPicker::init_shaders() { wheel_shader.instance(); wheel_shader->set_code( "shader_type canvas_item;" - "const float TAU = 6.28318530718;" "void fragment() {" " float x = UV.x - 0.5;" " float y = UV.y - 0.5;" @@ -111,7 +110,6 @@ void ColorPicker::init_shaders() { circle_shader.instance(); circle_shader->set_code( "shader_type canvas_item;" - "const float TAU = 6.28318530718;" "uniform float v = 1.0;" "void fragment() {" " float x = UV.x - 0.5;" diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index f50ee9c4c8..9d79c22159 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -193,7 +193,6 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() { code += "uniform float ground_energy = 1.0;\n\n"; code += "uniform float sun_angle_max = 1.74;\n"; code += "uniform float sun_curve : hint_range(0, 1) = 0.05;\n\n"; - code += "const float PI = 3.1415926535897932384626433833;\n\n"; code += "void sky() {\n"; code += "\tfloat v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0));\n"; code += "\tfloat c = (1.0 - v_angle / (PI * 0.5));\n"; @@ -499,7 +498,6 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() { code += "uniform sampler2D night_sky : hint_black;"; - code += "const float PI = 3.141592653589793238462643383279502884197169;\n"; code += "const vec3 UP = vec3( 0.0, 1.0, 0.0 );\n\n"; code += "// Sun constants\n"; |