diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-01-13 15:37:24 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 12:15:03 +0100 |
commit | f14defb6f9713a4adf1b7565d2bcbe13393f3f81 (patch) | |
tree | c7cb38a1d9857e543fef12db34edf4ed589b04cb /scene | |
parent | bd364d1447ea3b745299c6460d6d90acd8637ab5 (diff) |
WIP CameraEffects implementation (bokeh not working for now)
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/camera.cpp | 18 | ||||
-rw-r--r-- | scene/3d/camera.h | 4 | ||||
-rw-r--r-- | scene/3d/world_environment.cpp | 42 | ||||
-rw-r--r-- | scene/3d/world_environment.h | 4 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 1 | ||||
-rw-r--r-- | scene/resources/environment.cpp | 360 | ||||
-rw-r--r-- | scene/resources/environment.h | 119 | ||||
-rw-r--r-- | scene/resources/world.cpp | 17 | ||||
-rw-r--r-- | scene/resources/world.h | 4 |
9 files changed, 346 insertions, 223 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 640189a26e..ac8d50c419 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -445,6 +445,21 @@ Ref<Environment> Camera::get_environment() const { return environment; } +void Camera::set_effects(const Ref<CameraEffects> &p_effects) { + + effects = p_effects; + if (effects.is_valid()) + VS::get_singleton()->camera_set_camera_effects(camera, effects->get_rid()); + else + VS::get_singleton()->camera_set_camera_effects(camera, RID()); + _update_camera_mode(); +} + +Ref<CameraEffects> Camera::get_effects() const { + + return effects; +} + void Camera::set_keep_aspect_mode(KeepAspect p_aspect) { keep_aspect = p_aspect; VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH); @@ -512,6 +527,8 @@ void Camera::_bind_methods() { ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera::get_cull_mask); ClassDB::bind_method(D_METHOD("set_environment", "env"), &Camera::set_environment); ClassDB::bind_method(D_METHOD("get_environment"), &Camera::get_environment); + ClassDB::bind_method(D_METHOD("set_effects", "env"), &Camera::set_effects); + ClassDB::bind_method(D_METHOD("get_effects"), &Camera::get_effects); ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode); ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode); ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking); @@ -527,6 +544,7 @@ void Camera::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_effects", "get_effects"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking"); diff --git a/scene/3d/camera.h b/scene/3d/camera.h index e215783a58..6ac3ece798 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -82,6 +82,7 @@ private: uint32_t layers; Ref<Environment> environment; + Ref<CameraEffects> effects; virtual bool _can_gizmo_scale() const; @@ -157,6 +158,9 @@ public: void set_environment(const Ref<Environment> &p_environment); Ref<Environment> get_environment() const; + void set_effects(const Ref<CameraEffects> &p_effects); + Ref<CameraEffects> get_effects() const; + void set_keep_aspect_mode(KeepAspect p_aspect); KeepAspect get_keep_aspect_mode() const; diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp index c8d7382e81..a4c990c81d 100644 --- a/scene/3d/world_environment.cpp +++ b/scene/3d/world_environment.cpp @@ -43,12 +43,25 @@ void WorldEnvironment::_notification(int p_what) { add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); } + if (camera_effects.is_valid()) { + if (get_viewport()->find_world()->get_camera_effects().is_valid()) { + WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding."); + } + get_viewport()->find_world()->set_camera_effects(camera_effects); + add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + } + } else if (p_what == Spatial::NOTIFICATION_EXIT_WORLD || p_what == Spatial::NOTIFICATION_EXIT_TREE) { if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) { get_viewport()->find_world()->set_environment(Ref<Environment>()); remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); } + + if (camera_effects.is_valid() && get_viewport()->find_world()->get_camera_effects() == camera_effects) { + get_viewport()->find_world()->set_camera_effects(Ref<CameraEffects>()); + remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + } } } @@ -77,6 +90,31 @@ Ref<Environment> WorldEnvironment::get_environment() const { return environment; } +void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) { + + if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world()->get_camera_effects() == camera_effects) { + get_viewport()->find_world()->set_camera_effects(Ref<CameraEffects>()); + remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + //clean up + } + + camera_effects = p_camera_effects; + if (is_inside_tree() && camera_effects.is_valid()) { + if (get_viewport()->find_world()->get_camera_effects().is_valid()) { + WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding."); + } + get_viewport()->find_world()->set_camera_effects(camera_effects); + add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + } + + update_configuration_warning(); +} + +Ref<CameraEffects> WorldEnvironment::get_camera_effects() const { + + return camera_effects; +} + String WorldEnvironment::get_configuration_warning() const { if (!environment.is_valid()) { @@ -106,6 +144,10 @@ void WorldEnvironment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment); ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); + + ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &WorldEnvironment::set_camera_effects); + ClassDB::bind_method(D_METHOD("get_camera_effects"), &WorldEnvironment::get_camera_effects); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects"); } WorldEnvironment::WorldEnvironment() { diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h index 6e89fe8517..0c590bfc07 100644 --- a/scene/3d/world_environment.h +++ b/scene/3d/world_environment.h @@ -38,6 +38,7 @@ class WorldEnvironment : public Node { GDCLASS(WorldEnvironment, Node); Ref<Environment> environment; + Ref<CameraEffects> camera_effects; protected: void _notification(int p_what); @@ -47,6 +48,9 @@ public: void set_environment(const Ref<Environment> &p_environment); Ref<Environment> get_environment() const; + void set_camera_effects(const Ref<CameraEffects> &p_camera_effects); + Ref<CameraEffects> get_camera_effects() const; + String get_configuration_warning() const; WorldEnvironment(); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 957e41ce9b..779c63111a 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -650,6 +650,7 @@ void register_scene_types() { ClassDB::register_class<PhysicsMaterial>(); ClassDB::register_class<World>(); ClassDB::register_class<Environment>(); + ClassDB::register_class<CameraEffects>(); ClassDB::register_class<World2D>(); ClassDB::register_virtual_class<Texture>(); ClassDB::register_virtual_class<Texture2D>(); diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 1cf291b867..aeca10ab56 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -343,8 +343,6 @@ void Environment::_validate_property(PropertyInfo &property) const { "auto_exposure_", "ss_reflections_", "ssao_", - "dof_blur_far_", - "dof_blur_near_", "glow_", "adjustment_", NULL @@ -704,115 +702,6 @@ bool Environment::is_glow_bicubic_upscale_enabled() const { return glow_bicubic_upscale; } -void Environment::set_dof_blur_far_enabled(bool p_enable) { - - dof_blur_far_enabled = p_enable; - VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality)); - _change_notify(); -} - -bool Environment::is_dof_blur_far_enabled() const { - - return dof_blur_far_enabled; -} - -void Environment::set_dof_blur_far_distance(float p_distance) { - - dof_blur_far_distance = p_distance; - VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality)); -} -float Environment::get_dof_blur_far_distance() const { - - return dof_blur_far_distance; -} - -void Environment::set_dof_blur_far_transition(float p_distance) { - - dof_blur_far_transition = p_distance; - VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality)); -} -float Environment::get_dof_blur_far_transition() const { - - return dof_blur_far_transition; -} - -void Environment::set_dof_blur_far_amount(float p_amount) { - - dof_blur_far_amount = p_amount; - VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality)); -} -float Environment::get_dof_blur_far_amount() const { - - return dof_blur_far_amount; -} - -void Environment::set_dof_blur_far_quality(DOFBlurQuality p_quality) { - - dof_blur_far_quality = p_quality; - VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality)); -} - -Environment::DOFBlurQuality Environment::get_dof_blur_far_quality() const { - - return dof_blur_far_quality; -} - -void Environment::set_dof_blur_near_enabled(bool p_enable) { - - dof_blur_near_enabled = p_enable; - VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality)); - _change_notify(); -} - -bool Environment::is_dof_blur_near_enabled() const { - - return dof_blur_near_enabled; -} - -void Environment::set_dof_blur_near_distance(float p_distance) { - - dof_blur_near_distance = p_distance; - VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality)); -} - -float Environment::get_dof_blur_near_distance() const { - - return dof_blur_near_distance; -} - -void Environment::set_dof_blur_near_transition(float p_distance) { - - dof_blur_near_transition = p_distance; - VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality)); -} - -float Environment::get_dof_blur_near_transition() const { - - return dof_blur_near_transition; -} - -void Environment::set_dof_blur_near_amount(float p_amount) { - - dof_blur_near_amount = p_amount; - VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality)); -} - -float Environment::get_dof_blur_near_amount() const { - - return dof_blur_near_amount; -} - -void Environment::set_dof_blur_near_quality(DOFBlurQuality p_quality) { - - dof_blur_near_quality = p_quality; - VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality)); -} - -Environment::DOFBlurQuality Environment::get_dof_blur_near_quality() const { - - return dof_blur_near_quality; -} - void Environment::set_fog_enabled(bool p_enabled) { fog_enabled = p_enabled; @@ -1187,50 +1076,6 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_edge_sharpness", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_ssao_edge_sharpness", "get_ssao_edge_sharpness"); - ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &Environment::set_dof_blur_far_enabled); - ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &Environment::is_dof_blur_far_enabled); - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "intensity"), &Environment::set_dof_blur_far_distance); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &Environment::get_dof_blur_far_distance); - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "intensity"), &Environment::set_dof_blur_far_transition); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &Environment::get_dof_blur_far_transition); - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_amount", "intensity"), &Environment::set_dof_blur_far_amount); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_amount"), &Environment::get_dof_blur_far_amount); - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_quality", "intensity"), &Environment::set_dof_blur_far_quality); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_quality"), &Environment::get_dof_blur_far_quality); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &Environment::set_dof_blur_near_enabled); - ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &Environment::is_dof_blur_near_enabled); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "intensity"), &Environment::set_dof_blur_near_distance); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &Environment::get_dof_blur_near_distance); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "intensity"), &Environment::set_dof_blur_near_transition); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &Environment::get_dof_blur_near_transition); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_amount", "intensity"), &Environment::set_dof_blur_near_amount); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_amount"), &Environment::get_dof_blur_near_amount); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_quality", "level"), &Environment::set_dof_blur_near_quality); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_quality"), &Environment::get_dof_blur_near_quality); - - ADD_GROUP("DOF Far Blur", "dof_blur_far_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_far_amount", "get_dof_blur_far_amount"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "dof_blur_far_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_dof_blur_far_quality", "get_dof_blur_far_quality"); - - ADD_GROUP("DOF Near Blur", "dof_blur_near_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_near_amount", "get_dof_blur_near_amount"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "dof_blur_near_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_dof_blur_near_quality", "get_dof_blur_near_quality"); - ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled); ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled); @@ -1334,10 +1179,6 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC); BIND_ENUM_CONSTANT(TONE_MAPPER_ACES); - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW); - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH); - BIND_ENUM_CONSTANT(SSAO_BLUR_DISABLED); BIND_ENUM_CONSTANT(SSAO_BLUR_1x1); BIND_ENUM_CONSTANT(SSAO_BLUR_2x2); @@ -1353,9 +1194,7 @@ Environment::Environment() : tone_mapper(TONE_MAPPER_LINEAR), ssao_blur(SSAO_BLUR_3x3), ssao_quality(SSAO_QUALITY_MEDIUM), - glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE), - dof_blur_far_quality(DOF_BLUR_QUALITY_LOW), - dof_blur_near_quality(DOF_BLUR_QUALITY_LOW) { + glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE) { environment = VS::get_singleton()->environment_create(); @@ -1419,18 +1258,6 @@ Environment::Environment() : glow_hdr_bleed_scale = 2.0; glow_bicubic_upscale = false; - dof_blur_far_enabled = false; - dof_blur_far_distance = 10; - dof_blur_far_transition = 5; - dof_blur_far_amount = 0.1; - dof_blur_far_quality = DOF_BLUR_QUALITY_MEDIUM; - - dof_blur_near_enabled = false; - dof_blur_near_distance = 2; - dof_blur_near_transition = 1; - dof_blur_near_amount = 0.1; - dof_blur_near_quality = DOF_BLUR_QUALITY_MEDIUM; - fog_enabled = false; fog_color = Color(0.5, 0.5, 0.5); fog_sun_color = Color(0.8, 0.8, 0.0); @@ -1458,3 +1285,188 @@ Environment::~Environment() { VS::get_singleton()->free(environment); } + +////////////////////// + +void CameraEffects::set_dof_blur_far_enabled(bool p_enable) { + + dof_blur_far_enabled = p_enable; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount, VS::DOFBlurQuality(dof_blur_quality)); +} + +bool CameraEffects::is_dof_blur_far_enabled() const { + + return dof_blur_far_enabled; +} + +void CameraEffects::set_dof_blur_far_distance(float p_distance) { + + dof_blur_far_distance = p_distance; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount, VS::DOFBlurQuality(dof_blur_quality)); +} +float CameraEffects::get_dof_blur_far_distance() const { + + return dof_blur_far_distance; +} + +void CameraEffects::set_dof_blur_far_transition(float p_distance) { + + dof_blur_far_transition = p_distance; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount, VS::DOFBlurQuality(dof_blur_quality)); +} +float CameraEffects::get_dof_blur_far_transition() const { + + return dof_blur_far_transition; +} + +void CameraEffects::set_dof_blur_near_enabled(bool p_enable) { + + dof_blur_near_enabled = p_enable; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount, VS::DOFBlurQuality(dof_blur_quality)); + _change_notify(); +} + +bool CameraEffects::is_dof_blur_near_enabled() const { + + return dof_blur_near_enabled; +} + +void CameraEffects::set_dof_blur_near_distance(float p_distance) { + + dof_blur_near_distance = p_distance; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount, VS::DOFBlurQuality(dof_blur_quality)); +} + +float CameraEffects::get_dof_blur_near_distance() const { + + return dof_blur_near_distance; +} + +void CameraEffects::set_dof_blur_near_transition(float p_distance) { + + dof_blur_near_transition = p_distance; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount, VS::DOFBlurQuality(dof_blur_quality)); +} + +float CameraEffects::get_dof_blur_near_transition() const { + + return dof_blur_near_transition; +} + +void CameraEffects::set_dof_blur_amount(float p_amount) { + + dof_blur_amount = p_amount; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount, VS::DOFBlurQuality(dof_blur_quality)); +} +float CameraEffects::get_dof_blur_amount() const { + + return dof_blur_amount; +} + +void CameraEffects::set_dof_blur_quality(DOFBlurQuality p_quality) { + + dof_blur_quality = p_quality; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount, VS::DOFBlurQuality(dof_blur_quality)); +} + +CameraEffects::DOFBlurQuality CameraEffects::get_dof_blur_quality() const { + + return dof_blur_quality; +} + +void CameraEffects::set_override_exposure_enabled(bool p_enabled) { + override_exposure_enabled = p_enabled; + VS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure); +} + +bool CameraEffects::is_override_exposure_enabled() const { + return override_exposure_enabled; +} + +void CameraEffects::set_override_exposure(float p_exposure) { + override_exposure = p_exposure; + VS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure); +} + +float CameraEffects::get_override_exposure() const { + return override_exposure; +} + +RID CameraEffects::get_rid() const { + return camera_effects; +} + +void CameraEffects::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled); + ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled); + + ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "intensity"), &CameraEffects::set_dof_blur_far_distance); + ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance); + + ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "intensity"), &CameraEffects::set_dof_blur_far_transition); + ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition); + + ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled); + ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled); + + ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "intensity"), &CameraEffects::set_dof_blur_near_distance); + ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance); + + ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "intensity"), &CameraEffects::set_dof_blur_near_transition); + ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition); + + ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "intensity"), &CameraEffects::set_dof_blur_amount); + ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount); + + ClassDB::bind_method(D_METHOD("set_dof_blur_quality", "level"), &CameraEffects::set_dof_blur_quality); + ClassDB::bind_method(D_METHOD("get_dof_blur_quality"), &CameraEffects::get_dof_blur_quality); + + ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enable"), &CameraEffects::set_override_exposure); + ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled); + + ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure); + ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure); + + ADD_GROUP("DOF Blur", "dof_blur_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "dof_blur_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_dof_blur_quality", "get_dof_blur_quality"); + ADD_GROUP("Override Exposure", "override_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enable"), "set_override_exposure_enabled", "is_override_exposure_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure"); + + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW); + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH); +} + +CameraEffects::CameraEffects() { + + camera_effects = VS::get_singleton()->camera_effects_create(); + + dof_blur_far_enabled = false; + dof_blur_far_distance = 10; + dof_blur_far_transition = 5; + + dof_blur_near_enabled = false; + dof_blur_near_distance = 2; + dof_blur_near_transition = 1; + + dof_blur_amount = 0.1; + + set_dof_blur_quality(DOF_BLUR_QUALITY_MEDIUM); //update server + + override_exposure_enabled = false; + set_override_exposure(1.0); +} + +CameraEffects::~CameraEffects() { + + VS::get_singleton()->free(camera_effects); +} diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 7926d5d284..530fa727b1 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -80,12 +80,6 @@ public: GLOW_BLEND_MODE_MIX, }; - enum DOFBlurQuality { - DOF_BLUR_QUALITY_LOW, - DOF_BLUR_QUALITY_MEDIUM, - DOF_BLUR_QUALITY_HIGH, - }; - enum SSAOBlur { SSAO_BLUR_DISABLED, SSAO_BLUR_1x1, @@ -163,18 +157,6 @@ private: float glow_hdr_luminance_cap; bool glow_bicubic_upscale; - bool dof_blur_far_enabled; - float dof_blur_far_distance; - float dof_blur_far_transition; - float dof_blur_far_amount; - DOFBlurQuality dof_blur_far_quality; - - bool dof_blur_near_enabled; - float dof_blur_near_distance; - float dof_blur_near_transition; - float dof_blur_near_amount; - DOFBlurQuality dof_blur_near_quality; - bool fog_enabled; Color fog_color; Color fog_sun_color; @@ -356,36 +338,6 @@ public: void set_glow_bicubic_upscale(bool p_enable); bool is_glow_bicubic_upscale_enabled() const; - void set_dof_blur_far_enabled(bool p_enable); - bool is_dof_blur_far_enabled() const; - - void set_dof_blur_far_distance(float p_distance); - float get_dof_blur_far_distance() const; - - void set_dof_blur_far_transition(float p_distance); - float get_dof_blur_far_transition() const; - - void set_dof_blur_far_amount(float p_amount); - float get_dof_blur_far_amount() const; - - void set_dof_blur_far_quality(DOFBlurQuality p_quality); - DOFBlurQuality get_dof_blur_far_quality() const; - - void set_dof_blur_near_enabled(bool p_enable); - bool is_dof_blur_near_enabled() const; - - void set_dof_blur_near_distance(float p_distance); - float get_dof_blur_near_distance() const; - - void set_dof_blur_near_transition(float p_distance); - float get_dof_blur_near_transition() const; - - void set_dof_blur_near_amount(float p_amount); - float get_dof_blur_near_amount() const; - - void set_dof_blur_near_quality(DOFBlurQuality p_quality); - DOFBlurQuality get_dof_blur_near_quality() const; - void set_fog_enabled(bool p_enabled); bool is_fog_enabled() const; @@ -439,8 +391,77 @@ VARIANT_ENUM_CAST(Environment::AmbientSource) VARIANT_ENUM_CAST(Environment::ReflectionSource) VARIANT_ENUM_CAST(Environment::ToneMapper) VARIANT_ENUM_CAST(Environment::GlowBlendMode) -VARIANT_ENUM_CAST(Environment::DOFBlurQuality) VARIANT_ENUM_CAST(Environment::SSAOQuality) VARIANT_ENUM_CAST(Environment::SSAOBlur) +class CameraEffects : public Resource { + + GDCLASS(CameraEffects, Resource); + +public: + enum DOFBlurQuality { + DOF_BLUR_QUALITY_LOW, + DOF_BLUR_QUALITY_MEDIUM, + DOF_BLUR_QUALITY_HIGH, + }; + +private: + RID camera_effects; + + bool dof_blur_far_enabled; + float dof_blur_far_distance; + float dof_blur_far_transition; + + bool dof_blur_near_enabled; + float dof_blur_near_distance; + float dof_blur_near_transition; + + float dof_blur_amount; + DOFBlurQuality dof_blur_quality; + + bool override_exposure_enabled; + float override_exposure; + +protected: + static void _bind_methods(); + +public: + void set_dof_blur_far_enabled(bool p_enable); + bool is_dof_blur_far_enabled() const; + + void set_dof_blur_far_distance(float p_distance); + float get_dof_blur_far_distance() const; + + void set_dof_blur_far_transition(float p_distance); + float get_dof_blur_far_transition() const; + + void set_dof_blur_near_enabled(bool p_enable); + bool is_dof_blur_near_enabled() const; + + void set_dof_blur_near_distance(float p_distance); + float get_dof_blur_near_distance() const; + + void set_dof_blur_near_transition(float p_distance); + float get_dof_blur_near_transition() const; + + void set_dof_blur_amount(float p_amount); + float get_dof_blur_amount() const; + + void set_dof_blur_quality(DOFBlurQuality p_quality); + DOFBlurQuality get_dof_blur_quality() const; + + void set_override_exposure_enabled(bool p_enabled); + bool is_override_exposure_enabled() const; + + void set_override_exposure(float p_exposure); + float get_override_exposure() const; + + virtual RID get_rid() const; + + CameraEffects(); + ~CameraEffects(); +}; + +VARIANT_ENUM_CAST(CameraEffects::DOFBlurQuality) + #endif // ENVIRONMENT_H diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index e1e3974016..78c08080b5 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -306,6 +306,20 @@ Ref<Environment> World::get_fallback_environment() const { return fallback_environment; } +void World::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) { + + camera_effects = p_camera_effects; + if (camera_effects.is_valid()) + VS::get_singleton()->scenario_set_camera_effects(scenario, camera_effects->get_rid()); + else + VS::get_singleton()->scenario_set_camera_effects(scenario, RID()); +} + +Ref<CameraEffects> World::get_camera_effects() const { + + return camera_effects; +} + PhysicsDirectSpaceState *World::get_direct_space_state() { return PhysicsServer::get_singleton()->space_get_direct_state(space); @@ -326,9 +340,12 @@ void World::_bind_methods() { ClassDB::bind_method(D_METHOD("get_environment"), &World::get_environment); ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World::set_fallback_environment); ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World::get_fallback_environment); + ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World::set_camera_effects); + ClassDB::bind_method(D_METHOD("get_camera_effects"), &World::get_camera_effects); ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World::get_direct_space_state); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects"); ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); ADD_PROPERTY(PropertyInfo(Variant::_RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState", 0), "", "get_direct_space_state"); diff --git a/scene/resources/world.h b/scene/resources/world.h index b6248b28c8..6fd79abaaf 100644 --- a/scene/resources/world.h +++ b/scene/resources/world.h @@ -50,6 +50,7 @@ private: SpatialIndexer *indexer; Ref<Environment> environment; Ref<Environment> fallback_environment; + Ref<CameraEffects> camera_effects; protected: static void _bind_methods(); @@ -77,6 +78,9 @@ public: void set_fallback_environment(const Ref<Environment> &p_environment); Ref<Environment> get_fallback_environment() const; + void set_camera_effects(const Ref<CameraEffects> &p_camera_effects); + Ref<CameraEffects> get_camera_effects() const; + void get_camera_list(List<Camera *> *r_cameras); PhysicsDirectSpaceState *get_direct_space_state(); |