diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-02-25 17:15:22 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-02-25 17:15:22 +0100 |
commit | f01e95eb55b9798becc47a697f83515c737b5bf3 (patch) | |
tree | 8e86086a0701a55c4504276b0d0855dd4cbae626 /scene | |
parent | 369dffc2179b41477a9baa566ed70b94d14b967a (diff) | |
parent | c4b116cff75e43133eef75906acb65f3e0d20ff0 (diff) |
Merge pull request #46416 from nekomatata/draw-collision-outline-option
Added option in project settings to draw Shape2D outlines
Diffstat (limited to 'scene')
-rw-r--r-- | scene/main/scene_tree.cpp | 2 | ||||
-rw-r--r-- | scene/resources/capsule_shape_2d.cpp | 8 | ||||
-rw-r--r-- | scene/resources/circle_shape_2d.cpp | 8 | ||||
-rw-r--r-- | scene/resources/convex_polygon_shape_2d.cpp | 8 | ||||
-rw-r--r-- | scene/resources/rectangle_shape_2d.cpp | 32 | ||||
-rw-r--r-- | scene/resources/shape_2d.cpp | 13 | ||||
-rw-r--r-- | scene/resources/shape_2d.h | 3 |
7 files changed, 50 insertions, 24 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index b10e23ac07..8bcff4409f 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1350,6 +1350,8 @@ SceneTree::SceneTree() { collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000); ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative + GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true); + // Create with mainloop. root = memnew(Window); diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index acf7319339..e5edba8a67 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -85,9 +85,11 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Color> col; col.push_back(p_color); RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); - RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); - // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); + if (is_collision_outline_enabled()) { + RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); + // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. + RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); + } } Rect2 CapsuleShape2D::get_rect() const { diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index a8a9c42fbd..f06bc4248d 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -79,9 +79,11 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Color> col; col.push_back(p_color); RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); - RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); - // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); + if (is_collision_outline_enabled()) { + RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); + // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. + RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); + } } CircleShape2D::CircleShape2D() : diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index 7271614995..d331f83daf 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -75,9 +75,11 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Color> col; col.push_back(p_color); RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); - RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); - // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); + if (is_collision_outline_enabled()) { + RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); + // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. + RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); + } } Rect2 ConvexPolygonShape2D::get_rect() const { diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 0fd65d8c72..dc4c6dc2d7 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -47,23 +47,25 @@ Vector2 RectangleShape2D::get_size() const { } void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) { - // Draw an outlined rectangle to make individual shapes easier to distinguish. - Vector<Vector2> stroke_points; - stroke_points.resize(5); - stroke_points.write[0] = -size * 0.5; - stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5; - stroke_points.write[2] = size * 0.5; - stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5; - stroke_points.write[4] = -size * 0.5; + RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color); + if (is_collision_outline_enabled()) { + // Draw an outlined rectangle to make individual shapes easier to distinguish. + Vector<Vector2> stroke_points; + stroke_points.resize(5); + stroke_points.write[0] = -size * 0.5; + stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5; + stroke_points.write[2] = size * 0.5; + stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5; + stroke_points.write[4] = -size * 0.5; - Vector<Color> stroke_colors; - stroke_colors.resize(5); - for (int i = 0; i < 5; i++) { - stroke_colors.write[i] = (p_color); - } + Vector<Color> stroke_colors; + stroke_colors.resize(5); + for (int i = 0; i < 5; i++) { + stroke_colors.write[i] = (p_color); + } - RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color); - RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors); + RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors); + } } Rect2 RectangleShape2D::get_rect() const { diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index f8a5855d33..013b1ef1a9 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -29,7 +29,11 @@ /*************************************************************************/ #include "shape_2d.h" + +#include "core/config/engine.h" +#include "core/config/project_settings.h" #include "servers/physics_server_2d.h" + RID Shape2D::get_rid() const { return shape; } @@ -105,6 +109,15 @@ void Shape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias"); } +bool Shape2D::is_collision_outline_enabled() { +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + return true; + } +#endif + return GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true); +} + Shape2D::Shape2D(const RID &p_rid) { shape = p_rid; } diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index 7b00e7e426..14bdd60e4b 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -61,6 +61,9 @@ public: /// Returns the radius of a circle that fully enclose this shape virtual real_t get_enclosing_radius() const = 0; virtual RID get_rid() const override; + + static bool is_collision_outline_enabled(); + Shape2D(); ~Shape2D(); }; |