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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-02-16 19:29:28 +0100
committerGitHub <noreply@github.com>2021-02-16 19:29:28 +0100
commitee501453179e5b3bdff10fd0ce39bf6c8f9bb06c (patch)
tree5bd49b2c8b215180f602c423d2ff71b3d6c488ae /scene
parentcb64f2d96ba25f516ecd6dfb3e80b7ddbb13971f (diff)
parentf455f873c7902bd7378c6320ee39a0bad323186c (diff)
Merge pull request #46097 from AndyBarcia/FixCrash
Fixes crash when using VisualShader::set_mode with invalid mode
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/visual_shader.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 438e130cf4..a296156bf5 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -675,6 +675,8 @@ void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connect
}
void VisualShader::set_mode(Mode p_mode) {
+ ERR_FAIL_INDEX_MSG(p_mode, Mode::MODE_MAX, vformat("Invalid shader mode: %d.", p_mode));
+
if (shader_mode == p_mode) {
return;
}