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author | Juan Linietsky <reduzio@gmail.com> | 2019-02-16 13:45:01 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2019-02-16 13:45:01 -0300 |
commit | ee464f56c440ee158fe28f7d3b750280bc63890d (patch) | |
tree | 9dccf6d98cf3e09a7a91e462f190f7d1442352f4 /scene | |
parent | c54330c6b0530d0fdc836f7349c4725eb7f309cb (diff) |
Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/physics_body.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 980eac7778..4ac2049b91 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1243,6 +1243,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve motion = motion.slide(p_floor_direction); lv = lv.slide(p_floor_direction); } else { + Vector3 n = collision.normal; motion = motion.slide(n); lv = lv.slide(n); |