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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-16 09:27:34 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-16 09:27:34 +0100 |
commit | ee1d4d4a527877a815e58cce40074d369ce54b49 (patch) | |
tree | 6a016222cf8baefff6ca753fb6d8fa9e2150d50e /scene | |
parent | 2a6e8637e4847a6a952a7bd77a3be4c151c6ed01 (diff) | |
parent | ac1db406145111c06de81af08ef78f52c63acaa6 (diff) |
Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting
Improve BoneRenamer to avoid conflicting with original bone name
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/bone_attachment_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/bone_attachment_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index d8524a7392..9cf10dbef1 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -375,7 +375,7 @@ void BoneAttachment3D::on_bone_pose_update(int p_bone_index) { } } #ifdef TOOLS_ENABLED -void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Ref<BoneMap> p_bone_map) { +void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map) { const Skeleton3D *parent = nullptr; if (use_external_skeleton) { if (external_skeleton_node_cache.is_valid()) { @@ -385,7 +385,7 @@ void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skelet parent = Object::cast_to<Skeleton3D>(get_parent()); } if (parent && parent == p_skeleton) { - StringName bn = p_bone_map->find_profile_bone_name(bone_name); + StringName bn = p_rename_map[bone_name]; if (bn) { set_bone_name(bn); } diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h index 2db6ba6268..81338b30e9 100644 --- a/scene/3d/bone_attachment_3d.h +++ b/scene/3d/bone_attachment_3d.h @@ -72,7 +72,7 @@ protected: static void _bind_methods(); #ifdef TOOLS_ENABLED - virtual void _notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Ref<BoneMap> p_bone_map); + virtual void _notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map); #endif // TOOLS_ENABLED public: diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index a1f962c690..b205c2cde0 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -541,7 +541,7 @@ void Skeleton3D::set_bone_name(int p_bone, const String &p_name) { for (int i = 0; i < bone_size; i++) { if (i != p_bone) { - ERR_FAIL_COND(bones[i].name == p_name); + ERR_FAIL_COND_MSG(bones[i].name == p_name, "Skeleton3D: '" + get_name() + "', bone name: '" + p_name + "' is already exist."); } } |