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author | Juan Linietsky <juan@godotengine.org> | 2017-12-26 12:49:54 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2017-12-26 12:50:46 -0300 |
commit | edd3bd8cb8a64c1c5bf770c7103809a0ba64a4f0 (patch) | |
tree | 3cccecca05fadfc1a0cc4bc7d33e19a389bf1365 /scene | |
parent | b411029e31c7bb290aa2d99cb66b4285ba65780f (diff) |
Ability to set flags via code in StreamTexture, as some users find it useful. Fixes #14526.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/texture.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 987d6c5f6a..35d0d55d85 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -707,6 +707,8 @@ Ref<Image> StreamTexture::get_data() const { } void StreamTexture::set_flags(uint32_t p_flags) { + flags = p_flags; + VS::get_singleton()->texture_set_flags(texture, flags); } void StreamTexture::reload_from_file() { |